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Server: Make code in build_fov_map() slightly less bizarre.
[plomrogue]
/
src
/
server
/
field_of_view.c
2014-09-13
Christian Heller
Server: Make code in build_fov_map() slightly less...
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2014-09-02
Christian Heller
Server: Add explanatory comments to build_fov_map().
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2014-09-02
Christian Heller
Server: Improve readability of build_fov_map() code.
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2014-08-22
Christian Heller
Server: Refactor, remove yx_uint8 module.
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2014-08-22
Christian Heller
Server: Remove unneeded library includes.
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2014-08-21
Christian Heller
Server: Refactor yx_uint8 moving; handle actors hitting...
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2014-08-21
Christian Heller
Server: Remove superfluous variable in build_fov_map().
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2014-08-17
Christian Heller
Remove redundant uses of NULL.
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2014-08-17
Christian Heller
Server: Add inanimate things to map memory, integrate...
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2014-08-13
Christian Heller
Server: Minor field of view code simplifications.
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2014-08-13
Christian Heller
Server: Replace unnecessary bitwise operations with...
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2014-08-06
Christian Heller
Server: Make FOV algorithm symmetrical.
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2014-08-02
Christian Heller
Add auto-mapping / map memory.
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2014-08-01
Christian Heller
Server: Reduce malloc() calls in FOV generation.
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2014-07-30
Christian Heller
Server: Refactor writing of field of view to Thing...
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2014-07-23
Christian Heller
Server: Remove barely used and not very useful yx_to_ma...
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2014-07-23
Christian Heller
Use not f_name variable but __func__, standardize funct...
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2014-07-07
Christian Heller
Server: Fix FOV generation bug (bad wrapping of shadow...
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2014-07-07
Christian Heller
Server: Fix bugs in map and FOV generation on large...
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2014-07-07
Christian Heller
Server: New field of view algorithm, much faster and...
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2014-06-20
Christian Heller
Server: Internally, rename "map object" stuff to "thing...
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2014-05-14
Christian Heller
Maps are always squares, therefore define only their...
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2014-05-14
Christian Heller
Fix non-initializations that are detected as errors...
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2014-05-14
Christian Heller
Server: Remove uncommented lines.
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2014-05-13
Christian Heller
Server: Add ENEMY_FOV option (default: off) to force...
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2014-05-13
Christian Heller
Add (crude) field of view to player's view of map.
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