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Added hitpoints and death for player.
[plomrogue]
/
src
/
2013-07-10
Christian Heller
Added hitpoints and death for player.
tree
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commitdiff
2013-07-09
Christian Heller
Some minor refactoring.
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commitdiff
2013-07-09
Christian Heller
Moved building/reading/writing of map objects into...
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commitdiff
2013-07-09
Christian Heller
Improved map generation algorithm.
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commitdiff
2013-07-04
Christian Heller
Restructured chained objects on map via new ChainMapObj...
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commitdiff
2013-07-03
Christian Heller
Enemies have hitpoints (5 at start), disappear when...
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commitdiff
2013-07-03
Christian Heller
Generate name chars for items, monsters randomly, save...
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commitdiff
2013-07-03
Christian Heller
Reworked "actors" library as more inclusive "objects_on...
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commitdiff
2013-07-03
Christian Heller
Refactored finding of random passable position into...
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commitdiff
2013-07-02
Christian Heller
Number of items and enemies is now random. To facilitat...
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commitdiff
2013-07-02
Christian Heller
Grew number of monsters / items.
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commitdiff
2013-07-02
Christian Heller
Refactored / made more flexible: item/monster initializ...
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commitdiff
2013-07-02
Christian Heller
Refactored code for loading/saving positions of monster...
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commitdiff
2013-07-02
Christian Heller
Started implementing items. They don't do much but...
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commitdiff
2013-06-28
Christian Heller
If pad ends leftwards of current right screen border...
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commitdiff
2013-06-28
Christian Heller
Re-grouped functions in readwrite library for readabili...
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commitdiff
2013-06-28
Christian Heller
Made all function declarations in header files extern...
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commitdiff
2013-06-28
Christian Heller
Rewrote update_log () for a comeback of the message...
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commitdiff
2013-06-27
Christian Heller
Removed library dependencies made obsolete by last...
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commitdiff
2013-06-27
Christian Heller
Make is_passable() use yx_uint16 for coordinates instea...
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commitdiff
2013-06-27
Christian Heller
Make resize_active_win use yx_uint16 for coordinates...
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commitdiff
2013-06-27
Christian Heller
Sorted out library dependencies / includes. Include...
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commitdiff
2013-06-26
Christian Heller
Moved lots of stuff into new library actors.
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commitdiff
2013-06-26
Christian Heller
Moved more stuff into yx_uint16 library.
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commitdiff
2013-06-26
Christian Heller
Simplified internal structure of move_monster().
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commitdiff
2013-06-26
Christian Heller
Simplified internal structure of move_player().
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commitdiff
2013-06-26
Christian Heller
Removed buggy log text compression.
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commitdiff
2013-06-26
Christian Heller
Refactored all "next turn" / "record action" stuff...
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commitdiff
2013-06-24
Christian Heller
Moved line to make refactoring easier.
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commitdiff
2013-06-24
Christian Heller
Removed redundant condition.
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commitdiff
2013-06-24
Christian Heller
Re-grouped functions in roguelike.c/roguelike.h into...
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commitdiff
2013-06-24
Christian Heller
Monsters now clash with and hit each other; more elabor...
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commitdiff
2013-06-23
Christian Heller
Made Map struct use yx_uint16 for 2D coordinates/sizes.
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commitdiff
2013-06-23
Christian Heller
Make map_scroll() use new direction macros and slightly...
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commitdiff
2013-06-23
Christian Heller
Added #include guards.
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commitdiff
2013-06-23
Christian Heller
Moved basic yx_uint16 handling into its own library.
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commitdiff
2013-06-21
Christian Heller
Refactored direction-decision part of movement of actor...
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commitdiff
2013-06-21
Christian Heller
Some code grouping and commenting to explain program...
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commitdiff
2013-06-20
Christian Heller
Use global variable uchar_s instead of UCHARSIZE macro.
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commitdiff
2013-06-20
Christian Heller
Use preprocessor macro instead of constant variable...
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commitdiff
2013-06-20
Christian Heller
Have a number (currently: 3) of monsters, instead of...
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commitdiff
2013-06-20
Christian Heller
Regrouped functions in roguelike.c.
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commitdiff
2013-06-19
Christian Heller
Restructured source tree. Code moves to src/, object...
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commitdiff