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7DRL: Let animals proliferate on all open map cells, not just soil.
[plomrogue] / src /
2014-10-15 Christian HellerFix code line lengths.
2014-10-15 Christian HellerServer: New command TT_PROLIFERATE sets chance for...
2014-10-09 Christian HellerServer/AI: Correct variable name.
2014-10-09 Christian HellerServer: Correct AI description.
2014-10-09 Christian HellerLicense everything (GPL).
2014-09-13 Christian HellerServer: Make code in build_fov_map() slightly less...
2014-09-06 Christian HellerServer: Minor simplifcation of mv_yx_in_dir_legal().
2014-09-06 Christian HellerServer: Minor simplification of mv_yx_in_dir_legal().
2014-09-06 Christian HellerServer: Minor optimization of mv_yx_in_dir_legal().
2014-09-06 Christian HellerServer: Minor improvements to mv_yx_in_dir_legal().
2014-09-06 Christian HellerServer: Minor refactoring.
2014-09-03 Christian HellerServer: Don't do two tests where one suffices.
2014-09-03 Christian HellerServer: In mv_yx_in_dir_wrap(), test for excess wrapping.
2014-09-03 Christian HellerServer: Minor function renaming.
2014-09-02 Christian HellerServer: Add explanatory comments to build_fov_map().
2014-09-02 Christian HellerServer: Improve readability of build_fov_map() code.
2014-08-22 Christian HellerServer: Some refactoring.
2014-08-22 Christian HellerServer: In actor_move() avoid illegal world.map.cells...
2014-08-22 Christian HellerServer: Refactor, remove yx_uint8 module.
2014-08-22 Christian HellerServer: Remove unneeded library includes.
2014-08-21 Christian HellerServer: Remove unneeded yx_uint8_cmp() function.
2014-08-21 Christian HellerServer: Minor refactoring, removal of unneeded is_passa...
2014-08-21 Christian HellerServer: Refactor yx_uint8 moving; handle actors hitting...
2014-08-21 Christian HellerAdd to TODO.
2014-08-21 Christian HellerServer: Remove superfluous variable in build_fov_map().
2014-08-17 Christian HellerServer: Free memorized things on map upon actor death.
2014-08-17 Christian HellerServer: Fix typo in T_MEMTHING string.
2014-08-17 Christian HellerRemove redundant uses of NULL.
2014-08-17 Christian HellerServer: Add inanimate things to map memory, integrate...
2014-08-16 Christian HellerServer: Minor code-stylistic corrections.
2014-08-16 Christian HellerServer: Always display consumables on top of stack...
2014-08-16 Christian HellerServer/AI: Search for consumables if no urgent enemy...
2014-08-16 Christian HellerServer/AI: Fix bug in standing-on-consumable test.
2014-08-16 Christian HellerServer/AI: Pick up consumable if standing on it and...
2014-08-16 Christian HellerServer/AI: Consume nutritious items if no enemies are...
2014-08-16 Christian HellerServer/AI: Check for visibility of enemies before build...
2014-08-13 Christian HellerServer: Minor field of view code simplifications.
2014-08-13 Christian HellerServer: Replace unnecessary bitwise operations with...
2014-08-06 Christian HellerServer: Make FOV algorithm symmetrical.
2014-08-03 Christian HellerServer: Ensure that AI does not move towards enemies...
2014-08-03 Christian HellerServer: Improve comment description on dijkstra_map().
2014-08-03 Christian HellerClient: Scrolling toggles player auto-focus off.
2014-08-03 Christian HellerAdd command to let the AI decide player's next move.
2014-08-03 Christian HellerClient: Fix memory leak.
2014-08-03 Christian HellerUpdate comment info on macros needed for snprintf().
2014-08-03 Christian HellerServer: Only write record and save file if 15 seconds...
2014-08-02 Christian HellerServer: Fix minor dependency issue.
2014-08-02 Christian HellerAdd auto-mapping / map memory.
2014-08-01 Christian HellerServer: Reduce malloc() calls in FOV generation.
2014-08-01 Christian HellerServer: Minor optimization of pathfinding algorithm.
2014-07-30 Christian HellerServer: Refactor writing of field of view to Thing...
2014-07-30 Christian HellerServer: Slightly simplify command parsing.
2014-07-30 Christian HellerServer: Remove some weird debugging code leftovers.
2014-07-29 Christian HellerServer: Remove superfluous empty line in code.
2014-07-29 Christian HellerServer: Make actors enemy-pathfinding travel around...
2014-07-24 Christian HellerServer: Fix buggy handling of ID sizes in TT_ID/TA_ID...
2014-07-24 Christian HellerServer: Rename thing, thing type and thing action selec...
2014-07-24 Christian HellerServer: Fix buggy initialization of new thing types.
2014-07-24 Christian HellerServer: Fix buggy evaluation of THING_ACTION id argument.
2014-07-23 Christian HellerServer: Ensure THING_ACTION command fails on argument 0.
2014-07-23 Christian HellerServer: Always delete worldstate file when world is...
2014-07-23 Christian HellerServer: Remove barely used and not very useful yx_to_ma...
2014-07-23 Christian HellerUse not f_name variable but __func__, standardize funct...
2014-07-13 Christian HellerMinor code beautifications.
2014-07-13 Christian HellerServer: Read in former "config" data as normal server...
2014-07-11 Christian HellerUse direction names instead of numbers in player move...
2014-07-10 Christian HellerClient: Send no arguments for commands where the server...
2014-07-10 Christian HellerServer: Expect (but don't force) some player commands...
2014-07-10 Christian HellerServer: Simplify rule for when to update worldstate...
2014-07-09 Christian HellerAlarm about / don't start on finding temp file filesavi...
2014-07-09 Christian HellerRefactor atomic writing to atomic_write_start() + atomi...
2014-07-09 Christian HellerServer: Remove memory leak in save_world().
2014-07-09 Christian HellerServer: Atomify the savefile writing.
2014-07-09 Christian HellerServer: Merge duplicate string literals of "sprintf()".
2014-07-09 Christian HellerServer: Fix hardcoded_strings enum naming bug.
2014-07-09 Christian HellerServer: Start hardcoded_strings s's enum names with...
2014-07-09 Christian HellerTest return values of _all_ *printf() calls.
2014-07-09 Christian HellerReplace uses of variable-length arrays with try_malloc...
2014-07-08 Christian HellerClient: Fix horizontal wobbliness of auto-centering...
2014-07-08 Christian HellerServer: Limit size of backlog to 3000 chars plus newest...
2014-07-08 Christian HellerClient: Add auto-center of map on player each new turn...
2014-07-07 Christian HellerServer: Fix FOV generation bug (bad wrapping of shadow...
2014-07-07 Christian HellerServer: Fix bug of ai module's dijkstra_map() hanging...
2014-07-07 Christian HellerServer: Fix bugs in map and FOV generation on large...
2014-07-07 Christian HellerAdd to TODO.
2014-07-07 Christian HellerServer: New field of view algorithm, much faster and...
2014-07-04 Christian HellerServer: Remove unused/obsolete world.enemy_fov.
2014-07-04 Christian HellerServer: Fix bug of deleting record file upon replaying it.
2014-07-04 Christian HellerLoad last world state from save file, not from re-stepp...
2014-06-20 Christian HellerServer: Internally, rename "map object" stuff to "thing...
2014-06-13 Christian HellerMinor comment improvement.
2014-05-14 Christian HellerMaps are always squares, therefore define only their...
2014-05-14 Christian HellerUnify Map struct common to server and client in src...
2014-05-14 Christian HellerFix non-initializations that are detected as errors...
2014-05-14 Christian HellerServer: Force FOV on every actor, but update it on...
2014-05-14 Christian HellerServer: Remove uncommented lines.
2014-05-13 Christian HellerServer: Add ENEMY_FOV option (default: off) to force...
2014-05-13 Christian HellerAdd (crude) field of view to player's view of map.
2014-04-18 Christian HellerMake try_fgetc() prepend clearerr() for fgetc() version...
2014-04-17 Christian HellerClient: Fix bug that made horizontal scrolling jump...
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