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7DRL: Default to EMPATHY set as long as no mission to gain it defined.
[plomrogue]
/
testing
/
2015-03-13
Christian Heller
7DRL: Show actors' health on map (for non-player only...
tree
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commitdiff
2015-03-13
Christian Heller
7DRL: New plant mission, plus lots of refactoring of...
tree
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commitdiff
2015-03-12
Christian Heller
7DRL: Add falling trees turning to lumber / WOOD.
tree
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commitdiff
2015-03-12
Christian Heller
Replace TT_CONSUMABLE with more general TT_TOOL (type...
tree
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commitdiff
2015-03-12
Christian Heller
7DRL: Add first plant growth quest.
tree
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commitdiff
2015-03-12
Christian Heller
7DRL: Move altar positioning from server command to...
tree
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commitdiff
2015-03-12
Christian Heller
7DRL: Add endgame.
tree
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commitdiff
2015-03-11
Christian Heller
7DRL: Add '_' altar symbol to map, declare it walkable.
tree
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commitdiff
2015-03-11
Christian Heller
7DRL: Add ALTAR positioning command / init.
tree
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commitdiff
2015-03-11
Christian Heller
Fix bug in thingproliferation() (using "." instead...
tree
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commitdiff
2015-03-11
Christian Heller
7DRL: Add vegetation-friendly land, make plant spread...
tree
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commitdiff
2015-03-11
Christian Heller
Save world map in savefile, generate only on MAKE_WORLD...
tree
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commitdiff
2015-03-11
Christian Heller
Update default world and testing script data.
tree
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commitdiff
2015-03-10
Christian Heller
7DRL: Non-players picking up player-dropped consumables...
tree
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commitdiff
2015-03-10
Christian Heller
Extend testing script test game.
tree
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commitdiff
2015-03-10
Christian Heller
Let death/killing of creatures affect God's mood and...
tree
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commitdiff
2015-03-10
Christian Heller
7DRL: De-/increment God's mood with lifepoints, and...
tree
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commitdiff
2015-03-10
Christian Heller
Fix broken testing script.
tree
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commitdiff
2015-03-10
Christian Heller
Add ThingType-dependent limit on storage room in inventory.
tree
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commitdiff
2015-03-10
Christian Heller
testing script: Update reference savestate.
tree
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commitdiff
2015-03-08
Christian Heller
Add Python server testing script.
tree
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commitdiff