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Handle SIGWINCH signals via reset_windows().
2013-07-02
Christian Heller
Updated README.
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2013-07-02
Christian Heller
Number of items and enemies is now random. To facilitate...
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2013-07-02
Christian Heller
Updated README to reflect change in number of enemies.
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2013-07-02
Christian Heller
Grew number of monsters / items.
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2013-07-02
Christian Heller
Refactored / made more flexible: item/monster initialization.
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2013-07-02
Christian Heller
Refactored code for loading/saving positions of monsters...
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2013-07-02
Christian Heller
Started implementing items. They don't do much but...
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2013-06-28
Christian Heller
If pad ends leftwards of current right screen border...
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2013-06-28
Christian Heller
Re-grouped functions in readwrite library for readability...
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2013-06-28
Christian Heller
Made all function declarations in header files extern...
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2013-06-28
Christian Heller
Updated the README a bit.
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2013-06-28
Christian Heller
Rewrote update_log () for a comeback of the message...
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2013-06-27
Christian Heller
Removed library dependencies made obsolete by last...
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2013-06-27
Christian Heller
Make is_passable() use yx_uint16 for coordinates instead...
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2013-06-27
Christian Heller
Make resize_active_win use yx_uint16 for coordinates...
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2013-06-27
Christian Heller
Sorted out library dependencies / includes. Include...
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2013-06-26
Christian Heller
Moved lots of stuff into new library actors.
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2013-06-26
Christian Heller
Moved more stuff into yx_uint16 library.
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2013-06-26
Christian Heller
Simplified internal structure of move_monster().
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2013-06-26
Christian Heller
Simplified internal structure of move_player().
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2013-06-26
Christian Heller
Removed buggy log text compression.
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2013-06-26
Christian Heller
Refactored all "next turn" / "record action" stuff...
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2013-06-24
Christian Heller
Moved line to make refactoring easier.
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2013-06-24
Christian Heller
Removed redundant condition.
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2013-06-24
Christian Heller
Re-grouped functions in roguelike.c/roguelike.h into...
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2013-06-24
Christian Heller
Monsters now clash with and hit each other; more elaborate...
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2013-06-23
Christian Heller
Made Map struct use yx_uint16 for 2D coordinates/sizes.
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2013-06-23
Christian Heller
Make map_scroll() use new direction macros and slightly...
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2013-06-23
Christian Heller
Added #include guards.
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2013-06-23
Christian Heller
Moved basic yx_uint16 handling into its own library.
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2013-06-21
Christian Heller
Refactored direction-decision part of movement of actors...
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2013-06-21
Christian Heller
Some code grouping and commenting to explain program...
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2013-06-20
Christian Heller
Use global variable uchar_s instead of UCHARSIZE macro.
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2013-06-20
Christian Heller
Use preprocessor macro instead of constant variable...
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2013-06-20
Christian Heller
Updated README on number of enemies.
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2013-06-20
Christian Heller
Have a number (currently: 3) of monsters, instead of...
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2013-06-20
Christian Heller
Regrouped functions in roguelike.c.
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2013-06-19
Christian Heller
Added descriptive comments to Makefile voodoo.
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2013-06-19
Christian Heller
Restructured source tree. Code moves to src/, object...
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2013-06-19
Christian Heller
Makefile now works on all .c files to generate its...
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2013-06-19
Christian Heller
Declare "clean" a phony target.
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2013-06-19
Christian Heller
Made Makefile more maintainable.
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2013-06-19
Christian Heller
Remove accidentally committed object file.
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2013-06-19
Christian Heller
Moved low-level read/write-to-file functions into their...
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2013-06-15
Christian Heller
Minor code re-styling.
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2013-06-15
Christian Heller
Removed unused variable.
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2013-06-15
Christian Heller
More consistency in shortening names.
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2013-06-15
Christian Heller
Removed superfluous loop.
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2013-06-15
Christian Heller
Some renamings to make names eat up less window space.
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2013-06-15
Christian Heller
More descriptive comment.
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2013-06-15
Christian Heller
Unite all scroll hint drawing functions into one.
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2013-06-14
Christian Heller
Reorganized Win and WinMeta structs to use a common...
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2013-06-12
Christian Heller
Minor style correction.
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2013-06-12
Christian Heller
Use yx_uint16 struct for WinMeta and Win struct size...
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2013-06-12
Christian Heller
Use yx_uint16 struct for Win struct start coordinates.
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2013-06-12
Christian Heller
Renamed yx type to more precisely reflect its data...
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2013-06-12
Christian Heller
A yx struct is no longer needed to temporarily store...
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2013-06-12
Christian Heller
Use a Win struct starty attribute too, instead of endlessly...
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2013-06-12
Christian Heller
Use new startx attribute of Win struct instead of getbegx...
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2013-06-12
Christian Heller
Slightly shortened window shifting code.
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2013-06-12
Christian Heller
Added startx attribute to Win struct to allow for less...
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2013-06-10
Christian Heller
Minor intendation correction.
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2013-06-10
Christian Heller
Modularized windows.c subsystem by moving anything...
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2013-06-10
Christian Heller
Abstract pad scrolling; windows.c only checks for validity...
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2013-06-10
Christian Heller
Removed unneeded line.
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2013-06-10
Christian Heller
Don't call update_windows() unnecessarily just for...
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2013-06-07
Christian Heller
Fixed bug: Pad did not get shrunk with window suspension...
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2013-06-07
Christian Heller
Corrected what valgrind complains about.
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2013-06-07
Christian Heller
Corrected vertical scroll hint counting.
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2013-06-06
Christian Heller
Made vertical scroll hint more informative.
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2013-06-06
Christian Heller
Ignore rightmost border column.
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2013-06-06
Christian Heller
Removed uncommented line.
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2013-06-06
Christian Heller
Added pad scrolling hints.
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2013-06-06
Christian Heller
Only allow movement rightwards if pad is big enough.
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2013-06-06
Christian Heller
Keybindings window now shows scrolling information.
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2013-06-06
Christian Heller
To generate starting positions on passable terrain...
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2013-06-06
Christian Heller
Corrected parentheses.
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2013-06-03
Christian Heller
Improved map generation algorithm.
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2013-06-03
Christian Heller
-s takes optional argument: number of turn from which...
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2013-06-03
Christian Heller
Don't abort replay on last turn.
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2013-06-03
Christian Heller
Use more descriptive variable name.
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2013-06-03
Christian Heller
Corrected minor inconsistencies.
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2013-05-30
Christian Heller
Added info on new recording system to README.
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2013-05-30
Christian Heller
Added a gameplay recording system and restructured...
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2013-05-29
Christian Heller
Start with windows toggled on and put into a sensible...
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2013-05-29
Christian Heller
Restructured main() start. Start with empty log.
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2013-05-29
Christian Heller
Corrected comments.
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2013-05-29
Christian Heller
Updated README to reflect last hours' changes.
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2013-05-29
Christian Heller
Renamed functions to reflect change from seed files...
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2013-05-29
Christian Heller
Working towards roguelike permadeath conventions: Saving...
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2013-05-29
Christian Heller
Re-seed rrand() with a new but predictable seed each...
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2013-05-29
Christian Heller
Replaced seed file system with a game save file system.
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2013-05-29
Christian Heller
As init_map() doesn't need the seed anymore, it's no...
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2013-05-29
Christian Heller
Always load seed file if it exists. Don't provide a...
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2013-05-29
Christian Heller
Seed rrand() at start of main() instead of inside init_map().
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2013-05-29
Christian Heller
Removed unused variable start value.
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2013-05-29
Christian Heller
Changed world geometry and repaired a var type incompatibili...
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2013-05-29
Christian Heller
Don't hardcode size of unsigned chars.
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2013-05-28
Christian Heller
Updated README to reflect current game status.
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2013-05-28
Christian Heller
Don't save and load maps, save and load seeds of maps...
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