2019-05-13 |
Christian Heller | Clean up perceptron code.
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2019-05-13 |
Christian Heller | Add basic neural networking experiments.
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2019-05-01 |
Christian Heller | Fix map indentation handling bug in client cursor movement.
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2019-04-30 |
Christian Heller | Fix broken dijkstra mapping / AI searches.
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2019-04-30 |
Christian Heller | Only send to client whether map starts indented, not...
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2019-04-30 |
Christian Heller | Fix FOV bug by respecting HexMap start indentation...
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2019-04-30 |
Christian Heller | More refactoring.
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2019-04-30 |
Christian Heller | More refactoring.
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commit | commitdiff | tree |
2019-04-30 |
Christian Heller | Minor refactorings / re-namings.
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2019-04-30 |
Christian Heller | Flatten game->world hierarchy.
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2019-04-30 |
Christian Heller | Make add_line hack unnecessary.
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2019-04-30 |
Christian Heller | Allow player movement beyond central map. Lots of mapping...
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2019-04-27 |
Christian Heller | Only contact with player's radius creates new maps.
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2019-04-27 |
Christian Heller | Change MAP command to ensuring map exists, not necessarily...
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2019-04-27 |
Christian Heller | For available map directions, remove dependency on...
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2019-04-27 |
Christian Heller | Use smarter YX class for y,x coordinates/sizes.
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2019-04-27 |
Christian Heller | Move re-positioning of things in inventory to Thing...
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2019-04-27 |
Christian Heller | Let THING_INVENTORY also re-position things to owner.
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2019-04-27 |
Christian Heller | Use one size standard for all maps that define the...
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2019-04-27 |
Christian Heller | Fix save game corruption due to insufficient .in_inventory...
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commit | commitdiff | tree |
2019-04-27 |
Christian Heller | Use trivially re-seedable PRNG.
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commit | commitdiff | tree |
2019-04-26 |
Christian Heller | Fix mapping interaction between server and client.
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commit | commitdiff | tree |
2019-04-26 |
Christian Heller | Add surrounding maps of new terrain type ~.
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2019-04-25 |
Christian Heller | Fix map.
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2019-04-25 |
Christian Heller | Prepare map logic extension, limit FOV distance.
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2019-04-21 |
Christian Heller | Focus AI on collecting and eating food.
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2019-04-21 |
Christian Heller | Make AI logic clearer in code.
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2019-04-21 |
Christian Heller | Replenish food resources automatically.
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2019-04-21 |
Christian Heller | Don't generate objects at illegal positions. Plus,...
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2019-04-16 |
Christian Heller | Transform items into food to replenish player energy.
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2019-04-10 |
Christian Heller | Add ever-decreasing health to animate things, and death.
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commit | commitdiff | tree |
2019-04-10 |
Christian Heller | Minor refactoring.
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2019-04-10 |
Christian Heller | Invert color for examiner cursor.
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commit | commitdiff | tree |
2019-04-10 |
Christian Heller | More comments and refactoring.
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2019-04-10 |
Christian Heller | Send initial GET_GAMESTATE command from client.
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2019-04-09 |
Christian Heller | Refactor.
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2019-04-09 |
Christian Heller | In examine cursor mode, show map cell contents in left...
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2019-04-09 |
Christian Heller | To client, add map examining cursor.
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2019-04-09 |
Christian Heller | In client, mark terrain cells that carry multiple objects...
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2019-04-08 |
Christian Heller | Make popup key available from all window configurations.
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2019-04-08 |
Christian Heller | Refactoring.
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2019-04-08 |
Christian Heller | Use dedicated widgets for inventory and pickable items.
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2019-04-05 |
Christian Heller | In client, ensure item pointer is always within range.
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2019-04-05 |
Christian Heller | Ensure popup stays on even if background window changes.
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2019-04-05 |
Christian Heller | Re-structure client IO.
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2019-03-09 |
Christian Heller | Allow item-in-vicinity selection for item pickup.
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2019-02-28 |
Christian Heller | Use tuples for positions; fix inventory saving bug.
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2019-02-27 |
Christian Heller | Minor code style improvements.
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commit | commitdiff | tree |
2019-02-27 |
Christian Heller | Fix reproducibility bug due to unstable iteration order.
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2019-02-27 |
Christian Heller | Refactor server code; remove now unused PLAYER_POS...
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2019-02-27 |
Christian Heller | Add client-side inventory handling.
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2019-02-27 |
Christian Heller | Client-wise, add inventory capability and pop-up example...
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2019-02-27 |
Christian Heller | Add inventory / item pickup/drop server-side.
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2019-02-21 |
Christian Heller | Dynamically decide new Thing IDs.
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2019-02-21 |
Christian Heller | Add "item" thing type differentiated from animate thing...
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2019-02-21 |
Christian Heller | Add multi-class thing type system.
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2019-02-18 |
Christian Heller | Fix so-far invisible task name derivation error.
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2019-02-18 |
Christian Heller | More refactoring.
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2019-02-18 |
Christian Heller | Remove TODO: Examined situation, found no error.
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commit | commitdiff | tree |
2019-02-18 |
Christian Heller | Fix minor bug.
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commit | commitdiff | tree |
2019-02-18 |
Christian Heller | Refactor and extend new library.
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commit | commitdiff | tree |
2019-02-18 |
Christian Heller | Remove usage demo code from library.
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2019-02-18 |
Christian Heller | Wrap partial usage in function that copies object attributes.
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2019-02-18 |
Christian Heller | Export all names in module needed for demo client.
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2019-02-18 |
Christian Heller | Proper module structure.
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commit | commitdiff | tree |
2019-02-18 |
Christian Heller | New structure.
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2019-02-15 |
Christian Heller | Refactor socket code.
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commit | commitdiff | tree |
2019-02-15 |
Christian Heller | Refactor.
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commit | commitdiff | tree |
2019-01-31 |
Christian Heller | Refactor tasking system.
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commit | commitdiff | tree |
2019-01-30 |
Christian Heller | Fix faultiness in previous commit.
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commit | commitdiff | tree |
2019-01-30 |
Christian Heller | Refactor and optimize FOV algorithm.
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commit | commitdiff | tree |
2019-01-30 |
Christian Heller | Refactor.
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commit | commitdiff | tree |
2019-01-30 |
Christian Heller | Fix MAP command geometries returning invalid classes.
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commit | commitdiff | tree |
2019-01-30 |
Christian Heller | Lots of refactoring to enable SAVE command.
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2019-01-26 |
Christian Heller | To command parser, add string options; use TASK syntax...
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2019-01-25 |
Christian Heller | Add SWITCH_PLAYER debugging command for switching player.
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commit | commitdiff | tree |
2019-01-25 |
Christian Heller | Fix AI getting stuck in illegal move attempt.
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2019-01-25 |
Christian Heller | Add very basic pathfinding AI.
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2019-01-25 |
Christian Heller | Use math.isclose for square map FOVs too.
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commit | commitdiff | tree |
2019-01-25 |
Christian Heller | Use math.isclose() to fix FOV bug instead of expensive...
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2019-01-25 |
Christian Heller | In client, avoid showing half-finished game states.
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2019-01-25 |
Christian Heller | Fix FOV floating point bugs by using fractions.Fraction...
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2019-01-25 |
Christian Heller | Fix map drawing / scrolling bugs in client.
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commit | commitdiff | tree |
2019-01-25 |
Christian Heller | Fix map scrolling bug in client.
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commit | commitdiff | tree |
2019-01-25 |
Christian Heller | Add map navigation key shortcuts.
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commit | commitdiff | tree |
2019-01-25 |
Christian Heller | Refactor map drawing code in curses client.
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2019-01-24 |
Christian Heller | Curses loop won't delay socket input processing.
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commit | commitdiff | tree |
2019-01-24 |
Christian Heller | Improve map handling between client and server, add...
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2019-01-24 |
Christian Heller | Optimize ncurses client, only update map on VISIBLE_MAP_COMP...
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2019-01-24 |
Christian Heller | Add coloring to map in ncurses client.
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commit | commitdiff | tree |
2019-01-24 |
Christian Heller | Extend ncurses client's capabilities.
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2019-01-23 |
Christian Heller | Add start of ncurses client.
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commit | commitdiff | tree |
2019-01-21 |
Christian Heller | Use dedicated MapWidget in client.
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commit | commitdiff | tree |
2019-01-20 |
Christian Heller | Minor client refactoring.
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commit | commitdiff | tree |
2019-01-20 |
Christian Heller | Update Urwid version.
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commit | commitdiff | tree |
2019-01-20 |
Christian Heller | Improve client.
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commit | commitdiff | tree |
2019-01-19 |
Christian Heller | Redo world generation with GEN_MAP command.
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2019-01-19 |
Christian Heller | Finish previous commit.
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2019-01-19 |
Christian Heller | Add true yx_tuple:nonneg type, fix MAP command, add...
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2019-01-19 |
Christian Heller | Improve MapFovHex comments, variable names, ideas;...
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