3 #include <signal.h> /* struct sigaction, sigaction() */
4 #include <stdlib.h> /* exit() */
5 #include <string.h> /* memset() */
6 #include "../common/rexit.h" /* set_cleanup_func(), exit_trouble() */
7 #include "cleanup.h" /* cleanup() */
8 #include "command_db.h" /* init_command_db() */
9 #include "io.h" /* io_loop(), try_send() */
10 #include "misc.h" /* load_interface_conf(), winch_called() */
11 #include "windows.h" /* init_wmeta_and_ncurses(); */
12 #include "world.h" /* struct World */
22 char * f_name = "main()";
24 /* Declare hard-coded paths here. */
25 world.path_server_in = "server/in";
27 /* So error exits also go through the client's cleanup() function. */
28 set_cleanup_func(cleanup);
30 /* Initialize the whole interface. */
31 init_wmeta_and_ncurses();
32 keypad(world.wmeta.screen, TRUE);
33 init_command_db(); /* The command DB needs to be initialized before */
34 load_interface_conf(); /* the interface, whose keybindings depend on it. */
36 /* Set handler for terminal window resizing. */
38 memset(&act, 0, sizeof(act));
39 act.sa_handler = &winch_called;
40 exit_trouble(sigaction(SIGWINCH, &act, NULL), f_name, "sigaction()");
42 /* This is where most everything happens. */
43 char * quit_msg = io_loop();
47 printf("%s\n", quit_msg);