3 * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 * or any later version. For details on its copyright, license, and warranties,
5 * see the file NOTICE in the root directory of the PlomRogue source package.
7 * Routines for the game map window.
13 #include <stdint.h> /* uint8_t */
16 /* Try changing map window's focus into direction "d" (north = "N" etc.). Unset
17 * world.focus_each_turn.
19 extern void map_scroll(char d);
21 /* Center map window on player (even if it is non-visible). */
22 extern void map_center();
24 /* Toggle world.focus_each_turn (auto-centering of map on player each turn). */
25 extern void toggle_autofocus();
27 /* Toggle world.look (moving look cursor instead of player over map). */
28 extern void toggle_lookmode();
30 /* Read "command" as look cursor move command, act on it.*/
31 extern uint8_t lookmode_nav(char * command);
33 /* Send THINGS_HERE query message to server.*/
34 extern void query_mapcell();