1 /* src/server/main.c */
3 #include <stdio.h> /* printf() */
4 #include <stdlib.h> /* exit() */
5 #include "../common/rexit.h" /* exit_err, set_cleanup_func() */
6 #include "cleanup.h" /* set_cleanup_flag(), cleanup() */
7 #include "init.h" /* run_game(), obey_argv(), obey_argv(), setup_server_io(),
8 * init_map_and_map_object_configs()
10 #include "world.h" /* struct World */
18 int main(int argc, char ** argv)
20 /* So error exits also go through the server's cleanup() function. */
21 set_cleanup_func(cleanup);
23 /* Init settings from command line / hard-coded values. Print start info. */
24 obey_argv(argc, argv);
27 char * printf_err = "Trouble in main() with printf().";
28 int test = printf("Starting plomrogue-server.\n");
29 exit_err(-1 == test, printf_err);
32 test = printf("Replay mode. Auto-replaying up to turn %d.\n",
34 exit_err(-1 == test, printf_err);
37 world.path_config = "confserver/world";
38 world.path_worldstate = "server/worldstate";
39 world.path_out = "server/out";
40 world.path_in = "server/in";
41 world.path_record = "record";
42 world.tmp_suffix = "_tmp";
44 /* Init map, map object configurations and server i/o files. */
45 init_map_and_map_objects_configs();
48 /* Enter play or replay mode loops, then leave properly. */