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Re-wrote map object system to use same structs for items and monsters, and switched...
[plomrogue]
/
src
/
map_object_actions.h
diff --git
a/src/map_object_actions.h
b/src/map_object_actions.h
index 6034611a7df36ddc4d0f8851f5278a72329f6b17..ae764b9f1ea746d97fd1c555f9eb003f977e3cf3 100644
(file)
--- a/
src/map_object_actions.h
+++ b/
src/map_object_actions.h
@@
-11,7
+11,7
@@
#include "yx_uint16.h" /* for yx_uint16 coordinates */
struct World;
struct Map;
#include "yx_uint16.h" /* for yx_uint16 coordinates */
struct World;
struct Map;
-struct M
onster
;
+struct M
apObj
;
@@
-20,7
+20,7
@@
struct Monster;
* and thereby potentially trigger the player's death. Update the log for any
* contact action.
*/
* and thereby potentially trigger the player's death. Update the log for any
* contact action.
*/
-extern void move_monster(struct World * world, struct M
onster
* monster);
+extern void move_monster(struct World * world, struct M
apObj
* monster);