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Moved more stuff into yx_uint16 library.
[plomrogue]
/
src
/
roguelike.h
diff --git
a/src/roguelike.h
b/src/roguelike.h
index a6c154a8cc5c1343d89c2f56aec87b3fe664aa7e..6ddc8260bce8bc7a97304f1727d5ae3d8665bb07 100644
(file)
--- a/
src/roguelike.h
+++ b/
src/roguelike.h
@@
-1,3
+1,6
@@
+#ifndef ROGUELIKE_H
+#define ROGUELIKE_H
+
struct World {
char interactive;
struct KeyBinding * keybindings;
struct World {
char interactive;
struct KeyBinding * keybindings;
@@
-10,10
+13,8
@@
struct World {
struct Player * player; };
struct Map {
struct Player * player; };
struct Map {
- uint16_t width;
- uint16_t height;
- uint16_t offset_x;
- uint16_t offset_y;
+ struct yx_uint16 size;
+ struct yx_uint16 offset;
char * cells; };
struct Player {
char * cells; };
struct Player {
@@
-25,17
+26,23
@@
struct Monster {
struct yx_uint16 pos; };
uint16_t rrand(char, uint32_t);
struct yx_uint16 pos; };
uint16_t rrand(char, uint32_t);
+void update_log (struct World *, char *);
+
struct Map init_map ();
struct Map init_map ();
+void map_scroll (struct Map *, char);
+
+void turn_over (struct World *, char);
void save_game(struct World *);
void save_game(struct World *);
-void record_action (char);
-struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
-void next_turn (struct World *);
-void update_log (struct World *, char *);
-void move_player (struct World *, char);
+
char is_passable (struct Map *, uint16_t, uint16_t);
char is_passable (struct Map *, uint16_t, uint16_t);
+void move_monster (struct World *, struct Monster *);
+void move_player (struct World *, char);
void player_wait(struct World *);
void player_wait(struct World *);
+
void toggle_window (struct WinMeta *, struct Win *);
void scroll_pad (struct WinMeta *, char);
void growshrink_active_window (struct WinMeta *, char);
void toggle_window (struct WinMeta *, struct Win *);
void scroll_pad (struct WinMeta *, char);
void growshrink_active_window (struct WinMeta *, char);
-void map_scroll (struct Map *, char);
+
unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
+
+#endif