update_windows (win_meta, win->next); }
void destroy_window (struct Win * win) {
update_windows (win_meta, win->next); }
void destroy_window (struct Win * win) {
draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0);
draw_windows (win_meta->chain_start);
for (y = 0; y < n_wins; y++) {
draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0);
draw_windows (win_meta->chain_start);
for (y = 0; y < n_wins; y++) {
- mvaddch(all_corners[y].tl.y, all_corners[y].tl.x, 'o');
- mvaddch(all_corners[y].tr.y, all_corners[y].tr.x, 'o');
- mvaddch(all_corners[y].bl.y, all_corners[y].bl.x, 'o');
- mvaddch(all_corners[y].br.y, all_corners[y].br.x, 'o'); }
+ mvaddch(all_corners[y].tl.y, all_corners[y].tl.x, '+');
+ mvaddch(all_corners[y].tr.y, all_corners[y].tr.x, '+');
+ mvaddch(all_corners[y].bl.y, all_corners[y].bl.x, '+');
+ mvaddch(all_corners[y].br.y, all_corners[y].br.x, '+'); }