QUIT
Shut down server.
+STACK
+Write line-by-line list of items the player stands on into ./server/out file,
+enclosed by two lines "THINGS_BELOW_PLAYER START" and "THINGS_BELOW_PLAYER END".
+
Player commands
---------------
Set map seed and randomness seed to argument. Remove all things. (Re-)generate
map. Add to map things specified in thing types table in quantity defined there
by START_NUMBER command, with first thing (of thing ID of 0) of type defined as
-player type by PLAYER_TYPE command. Set world turn to 1. Activate world.
+player type by PLAYER_TYPE command. Set world turn to 1. Activate world. Answer
+with 'NEW_WORLD' message in ./server/out file.
MAP_LENGTH [1 to 256]
Deactivate world. Remove ./server/worldstate file. Remove all things. Remove
TT_PROLIFERATE [0-255]
If non-zero, there is a chance of 1 divided by the given value each turn for any
thing of the selected type to emit an offspring to a random neighbor cell if one
-passable is available (and, if the thing is of an animate type, not inhabited by
-another animate thing).
+is available that is passable and not inhabited by a thing of the same same type
+or, if the proliferating thing is animate, any other animate thing.