extern uint8_t player_control_by_id(int action)
{
if ( try_player_cmd(action, "wait", "wait", 0)
- || try_player_cmd(action, "drop", "drop", world.inventory_select)
+ || try_player_cmd(action, "drop", "drop", world.inventory_sel)
|| try_player_cmd(action, "pick", "pick_up", 0)
- || try_player_cmd(action, "use", "use", world.inventory_select)
+ || try_player_cmd(action, "use", "use", world.inventory_sel)
|| try_player_cmd(action, "player_u", "move", 'N')
|| try_player_cmd(action, "player_d", "move", 'S')
|| try_player_cmd(action, "player_r", "move", 'E')