#include <stdlib.h> /* for free() */
#include <stdint.h> /* for uint16_t */
#include <string.h> /* for strlen() */
-#include <ncurses.h> /* for mvwaddch() */
-#include "windows.h" /* for structs Win, Frame, for draw_scroll_hint() */
-#include "misc.h" /* for center_offset(), try_malloc() */
+#include <ncurses.h> /* for attri_t, chtype */
+#include "windows.h" /* for struct Win */
+#include "misc.h" /* for try_malloc() */
#include "keybindings.h" /* for struct KeyBinding, for get_name_to_keycode() */
-#include "map_objects.h" /* for structs MapObj, Player, get_map_object_def() */
+#include "map_objects.h" /* for structs MapObj, get_map_object_def(),
+ * get_player()
+ */
#include "map.h" /* for Map struct */
#include "main.h" /* for World struct */
-#include "rexit.h" /* for err_exit() */
#include "command_db.h" /* for get_command_longdesc() */
#include "wincontrol.h" /* for WinConf struct, get_winconf_by_win() */
-/* Write "text" into window "win" as far as possible. Start on row "start_y".
- * Break lines at newlines.
+/* Apply to the winmap of Win "w" the new sizes "new_size_y" and "new_size_x"
+ * to the degree that they extend it. Re-shape the window content accordingly.
*/
-static void draw_with_linebreaks(struct Win * win, char * text,
- uint16_t start_y);
+static void try_resize_winmap(struct World * world, struct Win * w,
+ int new_size_y, int new_size_x);
-/* Write "line" into window "win" at line "y" as far as it fits into it; apply
- * ncurses attribute "attri" to all characters drawn; if "fill" is non-zero,
- * fill the entire line with empty characters ("attri" also applied on these).
+/* In Win "w", write "ch" to coordinate "y"/"x". */
+static void set_ch_on_yx(struct Win * w, int y, int x, chtype ch);
+
+/* Add "text" into window "win". Break text at right window edge. Also break at
+ * newlines.
+ */
+static void add_text_with_linebreaks(struct World * world, struct Win * win,
+ char * text);
+
+/* Add "line" into window "w". Apply ncurses attribute "attri" to all
+ * characters drawn. If "fill" is non-zero, fill the entire line until the
+ * right window edge with empty characters ("attri" also applied on these).
*/
-static void draw_line(struct Win * win, uint16_t y, char * line, attr_t attri,
- uint8_t fill);
+static void add_line(struct World * world, struct Win * w, char * line,
+ attr_t attri, uint8_t fill);
-/* Write "text" not starting from the top but from the bottom of "win". */
-static void draw_text_from_bottom(struct Win * win, char * text);
+/* Write "text" with add_text_with_linebreaks() as not starting from the top but
+ * from bottom of "win". Draw only what fits in window (avoid scroll hints).
+ */
+static void draw_text_from_bottom(struct World * world, struct Win * win,
+ char * text);
/* Draw onto "map" in "win" the objects in the chain at "start". */
static void draw_map_objects(struct World * world, struct MapObj * start,
struct KeyBinding ** kb_pp);
/* Draw from line "start" on config view for keybindings defined at "kb". */
-static void draw_kb_view(struct World * world, struct Win * win,
- char * f_name, struct KeyBiData * kb, uint8_t start);
+static void draw_kb_view(struct World * world, struct Win * w,
+ struct KeyBiData * kb, uint8_t start);
-/* Draw into window "win" from line "start" on a "title" followed by an empty
+/* Draw into window "w" from line "start" on a "title" followed by an empty
* line followed by a list of all keybindings starting at kb_p.
*/
-static uint16_t draw_titled_keybinding_list(struct World * world,
- struct Win * win, uint16_t start,
- char * title,
+static uint16_t draw_titled_keybinding_list(struct World * world, char * title,
+ struct Win * w, uint16_t start,
struct KeyBinding * kb_p);
+static void try_resize_winmap(struct World * world, struct Win * w,
+ int new_size_y, int new_size_x)
+{
+ char * f_name = "try_resize_winmap()";
+ if (w->winmapsize.y >= new_size_y && w->winmapsize.x >= new_size_x)
+ {
+ return;
+ }
+ if (w->winmapsize.y > new_size_y)
+ {
+ new_size_y = w->winmapsize.y;
+ }
+ else if (w->winmapsize.x > new_size_x)
+ {
+ new_size_x = w->winmapsize.x;
+ }
+ chtype * old_winmap = w->winmap;
+ uint32_t new_size = sizeof(chtype) * new_size_y * new_size_x;
+ w->winmap = try_malloc(new_size, world, f_name);
+ uint16_t y, x;
+ for (y = 0; y < new_size_y; y++)
+ {
+ for (x = 0; y < w->winmapsize.y && x < w->winmapsize.x; x++)
+ {
+ chtype ch = old_winmap[(y * w->winmapsize.x) + x];
+ w->winmap[(y * new_size_x) + x] = ch;
+ }
+ for (; x < new_size_x; x++)
+ {
+ w->winmap[(y * new_size_x) + x] = ' ';
+ }
+ }
+ free(old_winmap);
+ w->winmapsize.y = new_size_y;
+ w->winmapsize.x = new_size_x;
+}
+
+
+
+static void set_ch_on_yx(struct Win * w, int y, int x, chtype ch)
+{
+ w->winmap[(y * w->winmapsize.x) + x] = ch;
+}
-static void draw_with_linebreaks(struct Win * win, char * text,
- uint16_t start_y)
+static void add_text_with_linebreaks(struct World * world, struct Win * win,
+ char * text)
{
uint16_t x, y;
- char toggle;
- char fin = 0;
int16_t z = -1;
- for (y = start_y; y < win->frame.size.y; y++)
+ for (y = win->winmapsize.y; ; y++)
{
- if (0 == fin)
- {
- toggle = 0;
- }
- for (x = 0; x < win->frame.size.x; x++)
+ try_resize_winmap(world, win, y + 1, win->framesize.x);
+ for (x = 0; x < win->framesize.x; x++)
{
- if (0 == toggle)
+ z++;
+ if ('\n' == text[z])
+ {
+ break;
+ }
+ else
+ {
+ set_ch_on_yx(win, y, x, text[z]);
+ }
+ if ('\n' == text[z+1])
{
z++;
- if ('\n' == text[z])
- {
- toggle = 1;
- continue;
- }
- else
- {
- mvwaddch(win->frame.curses_win, y, x, text[z]);
- }
- if ('\n' == text[z+1])
- {
- z++;
- toggle = 1;
- }
- else if (0 == text[z+1])
- {
- toggle = 1;
- fin = 1;
- }
+ break;
+ }
+ else if (0 == text[z+1])
+ {
+ return;
}
}
}
-static void draw_line(struct Win * win, uint16_t y, char * line, attr_t attri,
- uint8_t fill)
+static void add_line(struct World * world, struct Win * w, char * line,
+ attr_t attri, uint8_t fill)
{
+ uint16_t y = w->winmapsize.y;
+ uint16_t len_line = strlen(line);
+ if (0 != fill
+ && w->winmapsize.x < w->framesize.x && w->framesize.x > len_line)
+ {
+ try_resize_winmap(world, w, y + 1, w->framesize.x);
+ }
+ else
+ {
+ try_resize_winmap(world, w, y + 1, strlen(line));
+ }
uint16_t x = 0;
- for (; x < win->frame.size.x && x < strlen(line); x++)
+ for (; x < len_line; x++)
{
- mvwaddch(win->frame.curses_win, y, x, line[x] | attri);
+ set_ch_on_yx(w, y, x, line[x] | attri);
}
if (0 != fill)
{
- for (; x < win->frame.size.x; x++)
+ for (; x < w->framesize.x; x++)
{
- mvwaddch(win->frame.curses_win, y, x, ' ' | attri);
+ set_ch_on_yx(w, y, x, ' ' | attri);
}
}
}
-static void draw_text_from_bottom (struct Win * win, char * text)
+static void draw_text_from_bottom(struct World * world, struct Win * win,
+ char * text)
{
/* Determine number of lines text would have in a window of win's width,
* but infinite height. Treat \n and \0 as control chars for incrementing
* y and stopping the loop. Make sure +they* don't count as cell space.
*/
char toggle = 0;
- uint16_t x, y, offset;
+ uint16_t x, y;
int16_t z = -1;
for (y = 0; 0 == toggle; y++)
{
- for (x = 0; x < win->frame.size.x; x++)
+ for (x = 0; x < win->framesize.x; x++)
{
z++;
if ('\n' == text[z])
/* Depending on what's bigger, determine start point in window or text. */
uint16_t start_y = 0;
- if (y < win->frame.size.y)
+ if (y < win->framesize.y)
{
- start_y = win->frame.size.y - y;
+ start_y = win->framesize.y - y;
}
- else if (y > win->frame.size.y)
+ else if (y > win->framesize.y)
{
- offset = y - win->frame.size.y;
+ uint16_t offset = y - win->framesize.y;
for (y = 0; y < offset; y++)
{
- for (x = 0; x < win->frame.size.x; x++)
+ for (x = 0; x < win->framesize.x; x++)
{
z++;
if ('\n' == text[z])
text = text + (sizeof(char) * (z + 1));
}
- draw_with_linebreaks(win, text, start_y);
+ try_resize_winmap(world, win, start_y, 1);
+ add_text_with_linebreaks(world, win, text);
}
struct MapObj * o;
struct MapObjDef * d;
char c;
- for (o = start; o != 0; o = o->next)
+ uint8_t i;
+ for (i = 0; i < 2; i++)
{
- if ( o->pos.y >= map->offset.y
- && o->pos.y < map->offset.y + win->frame.size.y
- && o->pos.x >= map->offset.x
- && o->pos.x < map->offset.x + win->frame.size.x)
+ for (o = start; o != 0; o = o->next)
{
- d = get_map_object_def(world, o->type);
- c = d->char_on_map;
- mvwaddch(win->frame.curses_win,
- o->pos.y - map->offset.y, o->pos.x - map->offset.x, c);
+ if (( (0 == i && 0 == o->lifepoints) /* Draw in-animate */
+ || (1 == i && 0 < o->lifepoints))) /* objects first. */
+ {
+ d = get_map_object_def(world, o->type);
+ c = d->char_on_map;
+ set_ch_on_yx(win, o->pos.y, o->pos.x, c);
+ }
}
}
}
-static void draw_kb_view(struct World * world, struct Win * win,
- char * f_name, struct KeyBiData * kb, uint8_t start)
+static void draw_kb_view(struct World * world, struct Win * w,
+ struct KeyBiData * kb, uint8_t start)
{
if (0 == kb->kbs)
{
- draw_line(win, start, "(none)", 0, 0);
+ add_line(world, w, "(none)", 0, 0);
+ return;
}
- char * err_hint = trouble_msg(world, f_name, "draw_scroll_hint()");
- uint16_t kb_max = get_n_of_keybs(kb->kbs) - 1;
- uint16_t y, offset;
- offset = center_offset(kb->select, kb_max, win->frame.size.y - 1 - start);
- uint16_t y_border = win->frame.size.y + offset - 1 - start;
- struct KeyBinding * kb_p = get_keyb_of_n(kb->kbs, offset + (offset > 0));
- for (y = start; 0 != kb_p && y < win->frame.size.y; y++)
+ struct KeyBinding * kb_p = kb->kbs;
+ uint16_t y;
+ for (y = start; 0 != kb_p; y++)
{
- if (start == y && offset > 0)
- {
- uint8_t test = draw_scroll_hint(&win->frame, y, offset + 1, '^');
- exit_err(test, world, err_hint);
- continue;
- }
- else if (win->frame.size.y == y + 1 && kb_max > y_border)
- {
- uint16_t pos = kb_max - (offset + win->frame.size.y) + 2 + start;
- uint8_t test = draw_scroll_hint(&win->frame, y, pos, 'v');
- exit_err(test, world, err_hint);
- continue;
- }
attr_t attri = 0;
- if (y - start == kb->select - offset)
+ if (y - start == kb->select)
{
attri = A_REVERSE;
if (1 == kb->edit)
}
}
char * kb_line = get_kb_line_and_iterate(world, &kb_p);
- draw_line(win, y, kb_line, attri, 1);
+ add_line(world, w, kb_line, attri, 1);
free(kb_line);
}
- free(err_hint);
}
-static uint16_t draw_titled_keybinding_list(struct World * world,
- struct Win * win, uint16_t start,
- char * title,
+static uint16_t draw_titled_keybinding_list(struct World * world, char * title,
+ struct Win * w, uint16_t start,
struct KeyBinding * kb_p)
{
- uint16_t x, y;
- uint16_t i = 0;
+ uint16_t y;
uint8_t state = 0;
- for (y = start; y < win->frame.size.y && (0 == state || 0 != kb_p); y++)
+ for (y = start; (0 == state || 0 != kb_p); y++)
{
if (0 == state)
{
- for (x = 0; x < win->frame.size.x; x++)
- {
- if (i == strlen(title))
- {
- y++;
- state = 1 + (0 == kb_p);
- i = 0;
- break;
- }
- mvwaddch(win->frame.curses_win, y, x, title[i]);
- i++;
- }
+ add_line(world, w, title, 0, 0);
+ y++;
+ add_line(world, w, " ", 0, 0);
+ state = 1 + (0 == kb_p);
continue;
}
char * kb_line = get_kb_line_and_iterate(world, &kb_p);
- draw_line(win, y, kb_line, 0, 0);
+ add_line(world, w, kb_line, 0, 0);
free(kb_line);
}
if (2 == state)
{
- draw_line(win, y, "(none)", 0, 0);
+ char * none = "(none)";
+ add_line(world, w, none, 0, 0);
y++;
}
return y;
extern void draw_win_log(struct Win * win)
{
struct World * world = (struct World *) win->data;
- draw_text_from_bottom(win, world->log);
+ draw_text_from_bottom(world, win, world->log);
}
{
struct World * world = (struct World *) win->data;
struct Map * map = world->map;
- struct Player * player = world->player;
char * cells = map->cells;
- uint16_t width_map_av = map->size.x - map->offset.x;
- uint16_t height_map_av = map->size.y - map->offset.y;
- uint16_t x, y, z;
- for (y = 0; y < win->frame.size.y; y++)
+ try_resize_winmap(world, win, map->size.y, map->size.x);
+ uint16_t z = 0;
+ uint16_t x, y;
+ for (y = 0; y < map->size.y; y++)
{
- z = map->offset.x + (map->offset.y + y) * (map->size.x);
- for (x = 0; x < win->frame.size.x; x++)
+ for (x = 0; x < map->size.x; x++)
{
- if (y < height_map_av && x < width_map_av)
- {
- mvwaddch(win->frame.curses_win, y, x, cells[z]);
- z++;
- }
+ set_ch_on_yx(win, y, x, cells[z]);
+ z++;
}
}
draw_map_objects(world, world->map_objs, map, win);
- if ( player->pos.y >= map->offset.y
- && player->pos.y < map->offset.y + win->frame.size.y
- && player->pos.x >= map->offset.x
- && player->pos.x < map->offset.x + win->frame.size.x)
- {
- mvwaddch(win->frame.curses_win,
- player->pos.y - map->offset.y, player->pos.x - map->offset.x,
- '@');
- }
}
uint16_t maxl = strlen(dsc_turn) + strlen(dsc_hitpoints) + strlen(dsc_score)
+ 10 + 5 + 10; /* max strlens of numbers to be used */
char text[maxl + 1];
+ struct MapObj * player = get_player(world);
sprintf(text, "%s%d%s%d%s%d",
dsc_turn, world->turn,
- dsc_hitpoints, world->player->hitpoints,
+ dsc_hitpoints, player->lifepoints,
dsc_score, world->score);
- draw_with_linebreaks(win, text, 0);
+ add_text_with_linebreaks(world, win, text);
}
extern void draw_win_inventory(struct Win * win)
{
- mvwaddstr(win->frame.curses_win, 0, 0, "(empty)");
+ struct World * world = (struct World *) win->data;
+ struct MapObj * player = get_player(world);
+ if (NULL == player->owns)
+ {
+ add_line(world, win, "(none)", 0, 0);
+ return;
+ }
+ win->center.y = world->inventory_select;
+ struct MapObj * owned = player->owns;
+ uint8_t y;
+ for (y = 0; NULL != owned; y++)
+ {
+ attr_t attri = 0;
+ if (y == world->inventory_select)
+ {
+ attri = A_REVERSE;
+ }
+ struct MapObjDef * mod = get_map_object_def(world, owned->type);
+ add_line(world, win, mod->name, attri, 0);
+ owned = owned->next;
+ }
}
{
kb_p = world->kb_winkeys.kbs;
}
- uint16_t offset = draw_titled_keybinding_list(world, win, 0, title, kb_p);
- draw_titled_keybinding_list(world, win, offset + 1, "Global keybindings:",
+ uint16_t offset = draw_titled_keybinding_list(world, title, win, 0, kb_p);
+ add_line(world, win, " ", 0, 0);
+ draw_titled_keybinding_list(world, "Global keybindings", win, offset + 1,
world->kb_global.kbs);
}
extern void draw_win_keybindings_global(struct Win * win)
{
- char * f_name = "draw_win_keybindings_global()";
struct World * world = (struct World *) win->data;
- draw_kb_view(world, win, f_name, &world->kb_global, 0);
+ win->center.y = world->kb_global.select;
+ draw_kb_view(world, win, &world->kb_global, 0);
}
extern void draw_win_keybindings_winconf_geometry(struct Win * win)
{
- char * f_name = "draw_win_keybindings_winconf_geometry()";
struct World * world = (struct World *) win->data;
- draw_kb_view(world, win, f_name, &world->kb_wingeom, 0);
+ win->center.y = world->kb_wingeom.select;
+ draw_kb_view(world, win, &world->kb_wingeom, 0);
}
extern void draw_win_keybindings_winconf_keybindings(struct Win * win)
{
- char * f_name = "draw_win_keybindings_winconf_keybindings()";
struct World * world = (struct World *) win->data;
- draw_kb_view(world, win, f_name, &world->kb_winkeys, 0);
+ win->center.y = world->kb_winkeys.select;
+ draw_kb_view(world, win, &world->kb_winkeys, 0);
}
extern void draw_winconf_keybindings(struct Win * win)
{
- char * f_name = "draw_winconf_keybindings()";
struct World * world = (struct World *) win->data;
struct WinConf * wc = get_winconf_by_win(world, win);
char * title = "Window's keybindings:";
- uint8_t title_space = strlen(title) / win->frame.size.x + 2;
- mvwaddstr(win->frame.curses_win, 0, 0, title);
- draw_kb_view(world, win, f_name, &wc->kb, title_space);
+ add_line(world, win, title, 0, 0);
+ add_line(world, win, " ", 0, 0);
+ draw_kb_view(world, win, &wc->kb, 2);
+ win->center.y = wc->kb.select + 2;
}
struct World * world = (struct World *) win->data;
struct WinConf * wcp = get_winconf_by_win(world, win);
char * title = "Window's geometry:\n";
- char * h_d = "\nWidth to save: ";
- char * h_pos = " (height in cells)";
- char * h_neg = " (negative diff: cells to maximum height)";
- char * w_d = "\n\nHeight to save: ";
- char * w_pos = " (width in cells)";
- char * w_neg = " (negative diff: cells to maximum width)";
+ char * h_d = "\nHeight to save: ";
+ char * h_pos = " (width in cells)";
+ char * h_neg = " (negative diff: cells to maximum width)";
+ char * w_d = "\n\nWidth to save: ";
+ char * w_pos = " (height in cells)";
+ char * w_neg = " (negative diff: cells to maximum height)";
char * h_t = h_pos;
char * w_t = w_pos;
if (1 == wcp->height_type)
+ strlen(w_t) + strlen(w_d) + 6 + 1;
char text[maxl + 1];
sprintf(text, "%s%s%d%s%s%d%s", title, h_d, wcp->height, h_t,
- w_d, wcp->width, w_t);
- draw_with_linebreaks(win, text, 0);
+ w_d, wcp->width, w_t);
+ add_text_with_linebreaks(world, win, text);
}