#include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
#include <time.h> /* for time() */
#include <unistd.h> /* for getopt(), optarg */
-#include <stdint.h> /* for uint16_t, uint32_t */
-#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(),
- * draw_all_wins()
+#include <stdint.h> /* for uint32_t */
+#include "windows.h" /* for structs WinMeta, Win, init_win_meta(), draw_all_wins()
*/
-#include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(),
- * draw_log_win()
- */
-#include "keybindings.h" /* for init_keybindings(), get_keycode_to_action() */
-#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](),
+#include "readwrite.h" /* for read_uint32_bigendian](), write_uint32_bigendian(),
* try_fopen(), try_fclose(), try_fclose_unlink_rename()
*/
-#include "map_objects.h" /* for structs Monster, Item, Player,
- * init_map_object_defs(), read_map_objects(),
+#include "map_objects.h" /* for structs MapObj Player, init_map_object_defs(),
* build_map_objects()
*/
#include "map.h" /* for struct Map, init_map() */
#include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
- * try_calloc(), check_tempfile(), check_xor_files()
+ * try_calloc(), check_tempfile(), check_xor_files(),
+ * load_interface_conf(), load_game()
*/
-#include "wincontrol.h" /* for create_winconfs(), init_winconfs(), init_wins(),
- * sorted_wintoggle()
- */
+#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
#include "rrand.h" /* for rrand(), rrand_seed() */
#include "rexit.h" /* for exit_game(), exit_err() */
-#include "control.h" /* for meta_control() */
#include "command_db.h" /* for init_command_db() */
+#include "control.h" /* for *_control(), get_available_keycode_to_action() */
struct Player player;
player.hitpoints = 5;
world.player = &player;
- world.monster = 0;
- world.item = 0;
- init_map_object_defs(&world, "config/defs");
+ init_map_object_defs(&world, "config/defs2");
set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
+ world.map_obj_count = 1;
/* For interactive mode, try to load world state from savefile. */
char * err_r = "Trouble loading game (in main()) / "
FILE * file;
if (1 == world.interactive && 0 == access(savefile, F_OK))
{
- file = try_fopen(savefile, "r", &world, f_name);
- if ( read_uint32_bigendian(file, &world.seed)
- || read_uint32_bigendian(file, &world.turn)
- || read_uint16_bigendian(file, &world.score)
- || read_uint16_bigendian(file, &player.pos.y)
- || read_uint16_bigendian(file, &player.pos.x)
- || read_uint8(file, &player.hitpoints)
- || read_map_objects(&world, &world.monster, file)
- || read_map_objects(&world, &world.item, file))
- {
- exit_err(1, &world, err_r);
- }
+ load_game(&world);
set_cleanup_flag(CLEANUP_MAP_OBJECTS);
- try_fclose(file, &world, f_name);
- player.pos.y--;
- player.pos.x--;
}
/* For non-interactive mode, try to load world state from record file. */
if (0 == world.turn)
{
player.pos = find_passable_pos(world.map);
- void * foo;
- foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27);
- foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9);
- build_map_objects(&world, foo, 3, 1 + rrand() % 3);
- foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3);
- build_map_objects(&world, foo, 5, 1 + rrand() % 3);
+ struct MapObj ** ptr;
+ ptr = build_map_objects(&world, &world.map_objs, 1, 1 + rrand() % 27);
+ ptr = build_map_objects(&world, ptr, 2, 1 + rrand() % 9);
+ ptr = build_map_objects(&world, ptr, 3, 1 + rrand() % 3);
+ ptr = build_map_objects(&world, ptr, 4, 1 + rrand() % 3);
+ ptr = build_map_objects(&world, ptr, 5, 1 + rrand() % 3);
set_cleanup_flag(CLEANUP_MAP_OBJECTS);
world.turn = 1;
}
curs_set(0);
keypad(screen, TRUE);
raw();
- init_keybindings(&world);
- set_cleanup_flag(CLEANUP_KEYBINDINGS);
char * err_winmem = "Trouble with init_win_meta() in main ().";
exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem);
set_cleanup_flag(CLEANUP_WIN_META);
- init_winconfs(&world);
- set_cleanup_flag(CLEANUP_WINCONFS);
- init_wins(&world);
- set_cleanup_flag(CLEANUP_WINS);
- sorted_wintoggle(&world);
+ load_interface_conf(&world);
+ set_cleanup_flag(CLEANUP_INTERFACE_CONF);
err_winmem = "Trouble with draw_all_wins() in main().";
+ /* Focus map on player. */
+ struct Win * win_map = get_win_by_id(&world, 'm');
+ map_center_player(&map, &player, win_map->frame.size);
+
/* Replay mode. */
int key;
+ struct WinConf * wc;
if (0 == world.interactive)
{
int action = 0;
{
draw_all_wins(world.wmeta);
key = getch();
+ wc = get_winconf_by_win(&world, world.wmeta->active);
+ if ( (1 == wc->view && wingeom_control(key, &world))
+ || (2 == wc->view && winkeyb_control(key, &world)))
+ {
+ continue;
+ }
if ( EOF != action
- && key == get_keycode_to_action(world.keybindings, "wait"))
+ && key == get_available_keycode_to_action(&world, "wait"))
{
action = getc(file);
if (EOF != action)
save_game(&world);
draw_all_wins(world.wmeta);
key = getch();
- if (0 != player.hitpoints && 0 == player_control(key, &world))
+ wc = get_winconf_by_win(&world, world.wmeta->active);
+ if (1 == wc->view && wingeom_control(key, &world))
{
continue;
}
+ else if (2 == wc->view && winkeyb_control(key, &world))
+ {
+ continue;
+ }
+
+ if ( (1 == wc->view && wingeom_control(key, &world))
+ || (2 == wc->view && winkeyb_control(key, &world))
+ || (0 != player.hitpoints && player_control(key, &world)))
+ {
+ continue;
+ }
+
if (meta_control(key, &world))
{
exit_game(&world);