#ifndef MAIN_H
#define MAIN_H
-
-
#include <stdint.h> /* for uint32_t*/
-#include "keybindings.h"
+#include "keybindings.h" /* for KeyBiData struct */
struct WinMeta;
struct WinConf;
-struct Win;
struct Map;
struct MapObjDef;
struct MapObj;
+struct MapObjAct;
struct KeyBiData kb_wingeom; /* Window geometry config keybindings. */
struct KeyBiData kb_winkeys; /* Window keybinding config keybindings.*/
uint32_t seed; /* Randomness seed. */
+ uint32_t mapseed; /* Initial randomness seed used for map.*/
uint32_t turn; /* Current game turn. */
uint16_t score; /* Player's score. */
char * log; /* Pointer to the game log string. */
struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
struct WinConf * winconfs; /* Pointer to windows' configurations. */
char * winconf_ids; /* Pointer to string of Winconfs' ids. */
- struct Player * player; /* Pointer to the player data. */
uint8_t map_obj_count; /* Counts map objects generated so far. */
struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */
- struct MapObj * map_objs; /* Map objects chain. */
-};
+ struct MapObj * map_objs; /* Pointer to map objects chain start. */
+ uint8_t inventory_sel; /* Player's inventory selection index. */
+ struct MapObjAct * map_obj_acts; /* Pointer to map object actions chain. */
+} world;