#include "keybindings.h" /* for KeyBiData struct */
struct WinMeta;
struct WinConf;
-struct Win;
struct Map;
struct MapObjDef;
struct MapObj;
uint8_t map_obj_count; /* Counts map objects generated so far. */
struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */
struct MapObj * map_objs; /* Pointer to map objects chain start. */
- uint8_t inventory_select; /* Player's inventory selection index. */
+ uint8_t inventory_sel; /* Player's inventory selection index. */
struct MapObjAct * map_obj_acts; /* Pointer to map object actions chain. */
} world;