#include <stdint.h> /* for uint32_t*/
+#include "keybindings.h"
struct WinMeta;
+struct WinConf;
struct Win;
struct KeyBinding;
struct KeysWinData;
-struct Wins
-{
- struct WinMeta * meta;
- struct Win * keys;
- struct Win * info;
- struct Win * log;
- struct Win * map;
-};
-
-
-
struct World
{
char interactive; /* 1: playing; 0: record playback. */
- struct KeyBinding * keybindings; /* Pointer to the keybindings. */
- struct KeysWinData * keyswindata; /* Pointer to key edit window metadata. */
+ struct KeyBiData kb_global; /* Global keybindings. */
+ struct KeyBiData kb_wingeom; /* Window geometry config keybindings. */
+ struct KeyBiData kb_winkeys; /* Window keybinding config keybindings.*/
uint32_t seed; /* Randomness seed. */
uint32_t turn; /* Current game turn. */
uint16_t score; /* Player's score. */
struct Monster * monster; /* Pointer to the monsters' data. */
struct Player * player; /* Pointer to the player data. */
struct CommandDB * cmd_db; /* Pointer to the command database. */
- struct Wins wins; /* Pointers to WinMeta, individual Wins.*/
+ struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
+ struct WinConf * winconfs; /* Pointer to windows' configurations. */
+ char * winconf_ids; /* Pointer to string of Winconfs' ids. */
+ uint8_t map_object_count; /* Counts loaded/generated map objects. */
};