#ifndef MAIN_H
#define MAIN_H
-
-
#include <stdint.h> /* for uint32_t*/
-#include "keybindings.h"
+#include "keybindings.h" /* for KeyBiData struct */
struct WinMeta;
struct WinConf;
struct Win;
struct MapObj * map_objs; /* Pointer to map objects chain start. */
uint8_t inventory_select; /* Player's inventory selection index. */
uint8_t old_inventory_select; /* Temporarily stores for recordfile */
-}; /* writing inventory selection index. */
+} world; /* writing inventory selection index. */