#include <stdint.h> /* for uint32_t*/
struct WinMeta;
+struct WinConf;
struct Win;
struct KeyBinding;
struct KeysWinData;
struct KeysWinData * keyswindata; /* Pointer to key edit window metadata. */
uint32_t seed; /* Randomness seed. */
uint32_t turn; /* Current game turn. */
+ uint16_t score; /* Player's score. */
char * log; /* Pointer to the game log string. */
struct Map * map; /* Pointer to the game map cells. */
struct ItemDef * item_def; /* Pointer to the item definitions. */
struct MonsterDef * monster_def; /* Pointer to the monster definitions. */
struct Monster * monster; /* Pointer to the monsters' data. */
struct Player * player; /* Pointer to the player data. */
+ struct CommandDB * cmd_db; /* Pointer to the command database. */
+ struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
+ struct WinConf * winconfs; /* Pointer to windows' configurations. */
};