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Added memory sanitation TODO.
[plomrogue]
/
src
/
map_objects.h
diff --git
a/src/map_objects.h
b/src/map_objects.h
index a905b7bc48f4f788729fc886fe6fa9f37d15fc17..4804033d1002fe17499242046fdd5ff804d12f30 100644
(file)
--- a/
src/map_objects.h
+++ b/
src/map_objects.h
@@
-68,6
+68,7
@@
struct ItemDef
struct MonsterDef
{
struct MapObjDef map_obj_def;
+ uint8_t corpse_id; /* ID of object type killed monster changes to. */
uint8_t hitpoints_start; /* Hitpoints each monster starts with. */
};