#include "keybindings.h"
#include "readwrite.h"
#include "map_objects.h"
+#include "map_object_actions.h"
#include "map.h"
#include "main.h"
+#include "yx_uint16.h"
extern uint16_t rrand(char use_seed, uint32_t new_seed) {
// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability.
world->turn++;
rrand(1, world->seed * world->turn);
struct Monster * monster;
- for (monster = world->monster; monster != 0; monster = monster->cmo.next)
+ for (monster = world->monster; monster != 0; monster = monster->map_obj.next)
move_monster(world, monster); }
extern void save_game(struct World * world) {
else if (change == '*') size.x++;
resize_active_win (win_meta, size); } }
+extern struct yx_uint16 find_passable_pos (struct Map * map) {
+// Return a random passable position on map.
+ struct yx_uint16 pos;
+ for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) {
+ pos.y = rrand(0, 0) % map->size.y;
+ pos.x = rrand(0, 0) % map->size.x; }
+ return pos; }
+
extern unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta,
struct Win * win_keys, struct Win * win_map, struct Win * win_info,
struct Win * win_log) {