#include <string.h> /* for strlen(), strcmp(), memcpy() */
#include <stdint.h> /* for uint8_t */
#include "windows.h" /* for suspend_win(), append_win(), reset_pad_offset(),
- * resize_active_win(), cycle_active_win(),
- * shift_active_win(), struct Win, struct WinMeta
+ * resize_active_win(), struct Win, struct WinMeta
*/
-#include "keybindings.h" /* for get_action_key(), save_keybindings(),
- * keyswin_move_selection(), keyswin_mod_key()
- */
#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */
#include "map_objects.h" /* for struct Monster, write_map_objects(), */
#include "map_object_actions.h" /* for is_passable(), move_monster() */
-#include "map.h" /* for map_scroll(),map_center_player(), Map struct,dir enum */
+#include "map.h" /* for Map struct */
#include "main.h" /* for World struct */
#include "yx_uint16.h" /* for yx_uint16 */
#include "rrand.h" /* for rrand(), rrand_seed() */
char * err_write = "Trouble in turn_over() with write_uint8() "
"writing to opened file 'record_tmp'.";
char * err_close = "Trouble in turn_over() with fclose() "
- "closing opened file 'record_tmp'.";
+ "closing opened file 'record'.";
char * err_unl = "Trouble in turn_over() with unlink() "
"unlinking old file 'record'.";
char * err_move = "Trouble in turn_over() with rename() "
char * recordfile = "record";
if (1 == world->interactive)
{
- FILE * file = fopen(recordfile_tmp, "a");
- exit_err(0 == file, world, err_open);
- exit_err(write_uint8(action, file), world, err_write);
- exit_err(fclose(file), world, err_close);
+ FILE * file_old = fopen(recordfile, "r");
+ FILE * file_new = fopen(recordfile_tmp, "w");
+ exit_err(0 == file_old, world, err_open);
+ char c = fgetc(file_old);
+ while (EOF != c)
+ {
+ exit_err(write_uint8(c, file_new), world, err_write);
+ c = fgetc(file_old);
+ }
+ exit_err(fclose(file_old), world, err_close);
+ exit_err(write_uint8(action, file_new), world, err_write);
+ err_close = "Trouble in turn_over() with fclose() "
+ "closing opened file 'record_tmp'.";
+ exit_err(fclose(file_new), world, err_close);
exit_err(unlink(recordfile), world, err_unl);
exit_err(rename(recordfile_tmp, recordfile), world, err_move);
}
-
world->turn++;
rrand_seed(world->seed * world->turn);
struct Monster * monster;
exit_err(0 == file, world, err_open);
if ( write_uint32_bigendian(world->seed, file)
|| write_uint32_bigendian(world->turn, file)
+ || write_uint16_bigendian(world->score, file)
|| write_uint16_bigendian(world->player->pos.y + 1, file)
|| write_uint16_bigendian(world->player->pos.x + 1, file)
|| write_uint8(world->player->hitpoints, file)
}
return pos;
}
-
-
-
-extern uint8_t meta_keys(int key, struct World * world,
- struct WinMeta * win_meta, struct Win * win_keys,
- struct Win * win_map, struct Win * win_info,
- struct Win * win_log)
-{
- char * err_toggle = "Trouble with toggle_window() in meta_keys().";
- char * err_shift = "Trouble with shift_active_win() in meta_keys().";
- char * err_resize = "Trouble with growshrink_active_window() in "
- "meta_keys().";
- if (key == get_action_key(world->keybindings, "quit"))
- {
- return 1;
- }
- else if (key == get_action_key(world->keybindings, "scroll pad right"))
- {
- scroll_pad (win_meta, '+');
- }
- else if (key == get_action_key(world->keybindings, "scroll pad left"))
- {
- scroll_pad (win_meta, '-');
- }
- else if (key == get_action_key(world->keybindings, "toggle keys window"))
- {
- exit_err(toggle_window(win_meta, win_keys), world, err_toggle);
- }
- else if (key == get_action_key(world->keybindings, "toggle map window"))
- {
- exit_err(toggle_window(win_meta, win_map), world, err_toggle);
- }
- else if (key == get_action_key(world->keybindings, "toggle info window"))
- {
- exit_err(toggle_window(win_meta, win_info), world, err_toggle);
- }
- else if (key == get_action_key(world->keybindings, "toggle log window"))
- {
- exit_err(toggle_window(win_meta, win_log), world, err_toggle);
- }
- else if (key == get_action_key(world->keybindings, "cycle forwards"))
- {
- cycle_active_win(win_meta, 'n');
- }
- else if (key == get_action_key(world->keybindings, "cycle backwards"))
- {
- cycle_active_win(win_meta, 'p');
- }
- else if (key == get_action_key(world->keybindings, "shift forwards"))
- {
- exit_err(shift_active_win(win_meta, 'f'), world, err_shift);
- }
- else if (key == get_action_key(world->keybindings, "shift backwards"))
- {
- exit_err(shift_active_win(win_meta, 'b'), world, err_shift);
- }
- else if (key == get_action_key(world->keybindings, "grow horizontally"))
- {
- exit_err(growshrink_active_window(win_meta, '*'), world, err_resize);
- }
- else if (key == get_action_key(world->keybindings, "shrink horizontally"))
- {
- exit_err(growshrink_active_window(win_meta, '_'), world, err_resize);
- }
- else if (key == get_action_key(world->keybindings, "grow vertically"))
- {
- exit_err(growshrink_active_window(win_meta, '+'), world, err_resize);
- }
- else if (key == get_action_key(world->keybindings, "shrink vertically"))
- {
- exit_err(growshrink_active_window(win_meta, '-'), world, err_resize);
- }
- else if (key == get_action_key(world->keybindings, "save keys"))
- {
- save_keybindings(world);
- }
- else if (key == get_action_key(world->keybindings, "keys nav up"))
- {
- keyswin_move_selection (world, 'u');
- }
- else if (key == get_action_key(world->keybindings, "keys nav down"))
- {
- keyswin_move_selection (world, 'd');
- }
- else if (key == get_action_key(world->keybindings, "keys mod"))
- {
- keyswin_mod_key (world, win_meta);
- }
- else if (key == get_action_key(world->keybindings, "map up"))
- {
- map_scroll (world->map, NORTH, win_map->frame.size);
- }
- else if (key == get_action_key(world->keybindings, "map down"))
- {
- map_scroll (world->map, SOUTH, win_map->frame.size);
- }
- else if (key == get_action_key(world->keybindings, "map right"))
- {
- map_scroll (world->map, EAST, win_map->frame.size);
- }
- else if (key == get_action_key(world->keybindings, "map left"))
- {
- map_scroll (world->map, WEST, win_map->frame.size);
- }
- else if (key == get_action_key(world->keybindings, "map center player"))
- {
- map_center_player (world->map, world->player, win_map->frame.size);
- }
- return 0;
-}