#include "main.h" /* for World struct */
#include "map.h" /* for Map struct */
#include "keybindings.h" /* for KeysWinData, KeyBinding structs */
+#include "command_db.h" /* for free_command_db() */
{
free(world->log);
}
+ if (cleanup_flags & CLEANUP_COMMAND_DB)
+ {
+ free_command_db(world);
+ }
}