#include "map.h" /* for Map struct */
#include "keybindings.h" /* for free_keybindings() */
#include "command_db.h" /* for free_command_db() */
-#include "windows.h" /* for Win struct, free_win(), free_winmeta_and_endwin() */
+#include "windows.h" /* for Win struct, free_winmeta_and_endwin() */
#include "map_objects.h" /* for free_map_objects, free_map_object_defs() */
#include "misc.h" /* for unload_interface_conf() */
#include "map_object_actions.h" /* for free_map_object_actions() */
{
free(world.map->cells);
}
- if (cleanup_flags & CLEANUP_INTERFACE_CONF)
+ if (cleanup_flags & CLEANUP_INTERFACE)
{
unload_interface_conf();
}