struct yx_uint16 offset;
char * cells; };
-struct Item {
- struct Item * next;
- char name;
- struct yx_uint16 pos; };
-
extern uint16_t rrand(char, uint32_t);
extern void update_log (struct World *, char *);
extern struct Map init_map ();
-extern void map_scroll (struct Map *, char);
+extern void map_scroll (struct Map *, char, struct yx_uint16);
+uint16_t center_offset (uint16_t, uint16_t, uint16_t);
+extern void map_center_player (struct Map *, struct Player *, struct yx_uint16);
extern void turn_over (struct World *, char);
extern void save_game(struct World *);