world.log = NULL; /* thing_actions.c's update_log() checks for this. */
world.seed_map = world.seed;
free_things(world.things);
- world.last_update_turn = 0;
+ world.do_update = 1;
remake_map();
struct ThingType * tt;
for (tt = world.thing_types; NULL != tt; tt = tt->next)