X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;ds=inline;f=README;h=ac0e0a37322fbbee2f2f1bac41de7bc7d23d2d87;hb=62e9ba1755e8299e945153247af53b4fc268df21;hp=49cf3a8158a888a7299f2118ce012af0d5804910;hpb=1f9cc1904689ec91f9d667a4656cdae62b682326;p=plomrogue
diff --git a/README b/README
index 49cf3a8..ac0e0a3 100644
--- a/README
+++ b/README
@@ -6,11 +6,11 @@ plomlompom has insanely ambitious long-term plans).
You can move around a player on an island and meet different enemies. You have 5
hitpoints to lose before death. Enemies start with different amounts of
-hitpoints, depending on their species. Dead enemies become dirt, skeletons or
-"magic meat" -- such objects can be collected, and "magic meat" can be consumed
-to gain hitpoints (if allowed to lie on the ground for a while it may even
-multiply ...). Note that different kinds of movements/actions take different
-numbers of turns to finish.
+hitpoints, depending on their species. Dead enemies become dirt, skeletons, or
+food to consume (each turn reduces one's "satiation", and the lower it is, the
+stronger the chance of suffering from hunger and thereby losing hitpoints). Note
+that different kinds of movements/actions take different numbers of turns to
+finish.
Enemies' AI is very dumb so far: Each turn, they look out for actors of
different species to flee from (if their type starts out with more hitpoints