X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;ds=inline;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=774bf6e5e1e506dd8eca699098babaf56c1a8538;hp=971c47ad93295ba0682e5adbf4a48c4faa8dba58;hpb=928ef02c73842f80cbf287bfb24fa97dff59072e;p=plomrogue
diff --git a/TODO b/TODO
index 971c47a..02283ba 100644
--- a/TODO
+++ b/TODO
@@ -2,28 +2,30 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
+- quote escaping in token_from_line()
-SERVER:
+- do something about common crashes caused by server/client miscommunication
-- implement field of view / line of sight and obstacles for those on the map
+- think about refactoring occurrences of "free(...); ... = NULL;"
-- is it actually useful to define map object action ids in the config file?
+SERVER:
-- make shape of map (and diagonal movement penalty) configurable in config file
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
-- make log scrollable
+BUILD PROCESS:
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- erlehmann's redo scripts are not OSX-compliant, see:
+