X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;ds=sidebyside;f=README;h=9f80b0456b54b03d322d5aa7c253a17a450d31cb;hb=b4bb10b6e9089bd267a513dbf37543c318b5eb1e;hp=4148be65e9b3098397594e6394f5ebea8914faa4;hpb=3bb76ec2bf6cde7a90ebf316a7a0a5c4eea8c06d;p=plomrogue
diff --git a/README b/README
index 4148be6..9f80b04 100644
--- a/README
+++ b/README
@@ -3,11 +3,13 @@ plomrogue
plomlompom tries to build his own roguelike. Currently, it doesn't do
much interesting, apart from managing some ncurses windows in a bizarre
-fashion. You can move around a player and meet nine enemies; they will
-occasionally hit you (and each other) on contact, but without
-consequences (no hitpoints implemented yet). The map gets generated
-randomly. There is only one save file (named "savefile"), and it gets
-overwritten each new turn. To start over with a new world, delete it.
+fashion. You can move around a player and meet a random number enemies;
+they will occasionally hit you on contact, but without consequence to
+you: The player has no hitpoints so far. Enemies have 5 hitpoints at
+start and disappear if their hitpoints reach 0. The map gets generated
+randomly, too. There is only one save file (named "savefile"), and it
+gets overwritten each new turn. To start over with a new world, delete
+it.
Install/run
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