X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=b90d2d0d4a1357bfdaf3244886e66bd6ac400ed4;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue
diff --git a/TODO b/TODO
index b1148e1..02283ba 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,30 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
+
+- do something about common crashes caused by server/client miscommunication
-- be more strict and humble when allocating memory from the stack
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- optimize too-slow AI / FOV algorithms
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- is it actually useful to define map object action ids in the config file?
+- refactor occurrences of "if(...) { init_empty_map(...); }"
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+CLIENT:
-- rename MapObject to Thing, MapObjectDef to ThingType etc.
+- re-work unnecessary complex command / keybinding / server message mapping
-CLIENT:
+- only send "ITEM_HERE" query to server when the dependent window is open
-- enable toggling of window borders
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+