X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=bb54d85113c81676b86669f970b516a1ede5146c;hb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;hp=17d136419b53d61ce5a03d2f5d6a540bc328c3b3;hpb=c53b42dfc7e4de104f9189428dd5b9a0d431c00a;p=plomrogue diff --git a/TODO b/TODO index 17d1364..bb54d85 100644 --- a/TODO +++ b/TODO @@ -9,21 +9,21 @@ BOTH SERVER/CLIENT: - be more strict and humble when allocating memory from the stack +- maps are always as wide as high, so only use one of the two values + SERVER: -- implement field of view / line of sight and obstacles for those on the map +- optimize too-slow AI / FOV algorithms - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file - - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- why does an MapObjAct id of 0 fail? - CLIENT: - enable toggling of window borders - make log scrollable + +- repair single window interface config files (fix double use of keycode 100)