X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fcontrol.h;h=8c44cc0a423a64fff73fa624479f49e1c51459bc;hb=350ef2e2d17e8122e2991466f76a9a083a6303e7;hp=30b2dda06b6d49d624903879535d975d3ad64efb;hpb=d701e79e9297470b56315eefd431c62c9aba28b2;p=plomrogue
diff --git a/src/control.h b/src/control.h
index 30b2dda..8c44cc0 100644
--- a/src/control.h
+++ b/src/control.h
@@ -13,24 +13,18 @@
/* Return keycode to action of "name" if available in current window config. */
extern uint16_t get_available_keycode_to_action(char * name);
-
-
/* Control the player character, either via action id "action" or pressed "key".
* Return 1 on success, 0 if no appropriate action to trigger was found.
*/
extern uint8_t player_control_by_key(int key);
extern uint8_t player_control_by_id(int action);
-
-
/* Control via "key" active window's geometry / keybindings in respective config
* view.
*/
extern uint8_t wingeom_control(int key);
extern uint8_t winkeyb_control(int key);
-
-
/* Call by "key" further game / window management actions that don't influence
* the player character. If the "quit" action is called, return 1 (instead of
* exiting directly).