X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver%2Fai.h;h=9a50a3a86dfb298422888475f5912852e2e7b76f;hb=a0e8861d1f1cce921350803bf0499941cb708dec;hp=4b9b776c9dfa1b8465d96b6ccddc8965a7e4c36b;hpb=e430e9baabcde0c5ee373928ffb363bb452f6bb7;p=plomrogue
diff --git a/src/server/ai.h b/src/server/ai.h
index 4b9b776..9a50a3a 100644
--- a/src/server/ai.h
+++ b/src/server/ai.h
@@ -6,7 +6,7 @@
#ifndef AI_H
#define AI_H
-struct MapObj;
+struct Thing;
@@ -14,7 +14,7 @@ struct MapObj;
* pretty dumb so far. Actors will try to move towards their path-wise nearest
* neighbor. If no one else is found in the neighborhood, they will simply wait.
*/
-extern void ai(struct MapObj * mo);
+extern void ai(struct Thing * t);