X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=README;h=15fc87f41e72cd35db5e9729f67135609ce5f6c5;hb=e8dc105b0d1d5ec50e2f8ce74805801aff23f3ec;hp=ce60e55572fd4d3fdf6922e21cb63a78c8cd69bd;hpb=647fb261547da8aeeb92ca0ba995b36b4a7c8dfb;p=plomrogue diff --git a/README b/README index ce60e55..15fc87f 100644 --- a/README +++ b/README @@ -8,12 +8,13 @@ You can move around a player on an island and meet different enemies. You have 5 hitpoints to lose before death. Enemies start with different amounts of hitpoints, depending on their species. Dead enemies become dirt, skeletons or "magic meat" -- such objects can be collected, and "magic meat" can be consumed -to gain hitpoints. Note that different kinds of movements/actions take different +to gain hitpoints (if allowed to lie on the ground for a while it may even +multiply ...). Note that different kinds of movements/actions take different numbers of turns to finish. Enemies' AI is very dumb so far: Each turn, they try to move towards their shortest-path-wise nearest enemy (any animate being of a different species) -visible to them. If they see no enemy, they just wait. +visible to them. If they see no enemy, they search for and consume "magic meat". Every move of yours re-writes a file "savefile" that describes the new state of dthe world, if more than 15 seconds have passed since its last writing. Once you