X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=README;h=15fc87f41e72cd35db5e9729f67135609ce5f6c5;hb=fd43399ecf1daa89986835a2940b0d4778a48c5e;hp=ce60e55572fd4d3fdf6922e21cb63a78c8cd69bd;hpb=647fb261547da8aeeb92ca0ba995b36b4a7c8dfb;p=plomrogue
diff --git a/README b/README
index ce60e55..15fc87f 100644
--- a/README
+++ b/README
@@ -8,12 +8,13 @@ You can move around a player on an island and meet different enemies. You have 5
hitpoints to lose before death. Enemies start with different amounts of
hitpoints, depending on their species. Dead enemies become dirt, skeletons or
"magic meat" -- such objects can be collected, and "magic meat" can be consumed
-to gain hitpoints. Note that different kinds of movements/actions take different
+to gain hitpoints (if allowed to lie on the ground for a while it may even
+multiply ...). Note that different kinds of movements/actions take different
numbers of turns to finish.
Enemies' AI is very dumb so far: Each turn, they try to move towards their
shortest-path-wise nearest enemy (any animate being of a different species)
-visible to them. If they see no enemy, they just wait.
+visible to them. If they see no enemy, they search for and consume "magic meat".
Every move of yours re-writes a file "savefile" that describes the new state of
dthe world, if more than 15 seconds have passed since its last writing. Once you