X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=README;h=39fb9222ee87f59262329d1b53e7635abd9b9307;hb=5fc067b01c4651afec131a6c9f79c4cdd336e5c8;hp=34e1c6ac67c3278301d5f11e6e98d7310427e915;hpb=96aac43b412040f7a6c78c74327250b1516d1e05;p=plomrogue
diff --git a/README b/README
index 34e1c6a..39fb922 100644
--- a/README
+++ b/README
@@ -3,11 +3,12 @@ plomrogue
plomlompom tries to build his own roguelike. Currently, it doesn't do
much interesting, apart from managing some ncurses windows in a bizarre
-fashion. You can move around a player and meet three enemies; they will
-occasionally hit you (and each other) on contact, but without
+fashion. You can move around a player and meet a random number enemies;
+they will occasionally hit you (and each other) on contact, but without
consequences (no hitpoints implemented yet). The map gets generated
-randomly. There is only one save file (named "savefile"), and it gets
-overwritten each new turn. To start over with a new world, delete it.
+randomly, too. There is only one save file (named "savefile"), and it
+gets overwritten each new turn. To start over with a new world, delete
+it.
Install/run
-----------