X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=README;h=39fb9222ee87f59262329d1b53e7635abd9b9307;hb=5fc067b01c4651afec131a6c9f79c4cdd336e5c8;hp=beadb16c232866ed5808e95810dc7034fdeef0e7;hpb=7f1b0fb8bbd4f8c4f07c7d86fb8de0050d925f46;p=plomrogue
diff --git a/README b/README
index beadb16..39fb922 100644
--- a/README
+++ b/README
@@ -2,16 +2,18 @@ plomrogue
=========
plomlompom tries to build his own roguelike. Currently, it doesn't do
-much, apart from managing some example ncurses windows in a bizarre
-fashion. You can move around a player and meet an enemy, but they don't
-really fight. The map gets generated randomly. There is only one save
-file (named "savefile"), and it gets overwritten each new turn. To start
-over with a new world, delete it.
+much interesting, apart from managing some ncurses windows in a bizarre
+fashion. You can move around a player and meet a random number enemies;
+they will occasionally hit you (and each other) on contact, but without
+consequences (no hitpoints implemented yet). The map gets generated
+randomly, too. There is only one save file (named "savefile"), and it
+gets overwritten each new turn. To start over with a new world, delete
+it.
Install/run
-----------
-Dependencies: ncurses.
+Dependencies: the ncurses library.
git clone https://github.com/plomlompom/plomrogue
cd plomrogue