X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=README;h=90fd601c82fc90052c4d9aa8b67182a6bcc170d1;hb=955f4387a3346c2d6e92d8539972a5be76a87819;hp=a944ceaac75398bcd0fb375016bae75213b0ec69;hpb=c5b561a819b971151d824e0aa9622f6fc074ff28;p=plomrogue
diff --git a/README b/README
index a944cea..90fd601 100644
--- a/README
+++ b/README
@@ -126,6 +126,7 @@ SYMBOL z
LIFEPOINTS 3
CORPSE_ID 5
CONSUMABLE 0
+START_NUMBER 9
A line of "OBJECT" followed by a number starts it, and the number sets the
object type's internal id. The number after "CONSUMABLE" defines the object
@@ -137,7 +138,8 @@ the id of the object type that objects of this type degrade to if their
hitpoints drop to zero if they start out as inanimate (what is not implemented
yet: or if they are inanimate, but are otherwise crushed). Note that the
"CORPSE_ID" must match the id of an object type defined in the file (before or
-after, it may even be the same).
+after, it may even be the same). "START_NUMBER" sets the number of objects that
+are to appear of the given type on the map on game start.
All these definition block members must be present within their blocks, but only
"ACTION" / "OBJECT" / "MAP_TYPE" must be positioned at their respective blocks'