X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=README;h=d9b678989bf164e12684aa03574e76464c4d96a3;hb=8d4de89107cf8e29c45c6375f4299b11d1d01d9a;hp=5ce32d5241d46d372a22b27388d7cb0d1aa5f43d;hpb=10680a2398daf76e6a0cd261c2b247e6902f2ad0;p=plomrogue
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plomrogue
=========
-plomlompom tries to build his own roguelike. Currently, it doesn't do much
-interesting.
-
-You can move around a player and meet a number of different enemies. You have 5
-hitpoints to lose before death; they start with different amounts of hitpoints
-depending on their species. Your score grows by killing enemies, to the amount
-of hitpoints each killed enemy started with. Dead enemies become dirt,
-skeletons or "magic meat"--such objects can be collected, and "magic meat" can
-be consumed to gain hitpoints. Note that different kinds of moves take different
+plomlompom tries to build his own roguelike. It doesn't do much yet (although
+plomlompom has insanely ambitious long-term plans).
+
+You can move around a player on an island and meet different enemies. You have 5
+hitpoints to lose before death. Enemies start with different amounts of
+hitpoints, depending on their species. Dead enemies become dirt, skeletons or
+"magic meat" -- such objects can be collected, and "magic meat" can be consumed
+to gain hitpoints (if allowed to lie on the ground for a while it may even
+multiply ...). Note that different kinds of movements/actions take different
numbers of turns to finish.
-Enemies' AI is very dumb so far: Each turn, they try to move in the (beeline)
-direction of the nearest enemy, so they often bump into obstacles.
-
-There is only one save file (named "savefile"), and it gets overwritten each new
-turn. To start over with a new world, delete it.
-
-Install/run
------------
-
-Dependencies: the ncurses library.
-
-git clone https://github.com/plomlompom/plomrogue
-cd plomrogue
-make
-./roguelike
-
-Keybindings and window configuration
-------------------------------------
-
-In the default window configuration, the window appearing on the left sports a
-list of keybindings available globally and additionally via the window currently
-selected as active.
-
-Hit "w" (per default keybindings) to switch the "active" window to a view that
-allows changing its geometry. One further hit on "w" switches the window to a
-view that allows changing its window-specific keybindings. The global
-keybindings may be changed in the "Global keys" window, those of the window
-geometry configuration in the "Window geometry keys" window" and those of the
-window-specific keybindings configuration in the "Window keybinding keys"
-window; by default, these three windows are not visible, but may be turned on by
-hitting the "F6", "F7" and "F8" keys.
-
-What actions are available globally or only in specific windows can be further
-manipulated by editing the files config/keybindings_global and
-config/windows/Win_* that map keycodes to commands to the respective keybinding
-repositories. While keybindings_global contains merely a list of keycode command
-mappings, the Win_* files start with the name of the windows to be configured,
-followed by a one-character line for internal use (mapping the window to one of
-several internally available window content drawing functions), followed by two
-lines describing the window's designated height and width, and only then an
-optional list of keybindings specific to that window.
+Enemies' AI is very dumb so far: Each turn, they try to move towards their
+shortest-path-wise nearest enemy (any animate being of a different species)
+visible to them. If they see no enemy, they search for and consume "magic meat".
+
+Every move of yours re-writes a file "savefile" that describes the new state of
+dthe world, if more than 15 seconds have passed since its last writing. Once you
+re-start the game, the game state is recreated from the "savefile" file. To
+start over in a new world, simply delete this file.
+
+System requirements / installation / running the game
+-----------------------------------------------------
+
+The game is expected to run on Linux systems that contain the ncurses library.
+(It may also work on other Unix-like systems with ncurses, who knows. See
+ for OS
+X compatibility.) Do the following steps:
+
+$ git clone https://github.com/plomlompom/plomrogue
+$ cd plomrogue
+$ ./redo
+$ ./roguelike
+
+(If you got a redo build system installed and in your $PATH, you could also do a
+simple "redo" instead of "./redo". The ./redo script calls a simple partial
+shell script implementation of redo stored below build/redo_scripts/, written by
+Nils Dagsson Moskopp a.k.a. erlehmann.)
+
+./redo generates two executables ./roguelike-server and ./roguelike-client.
+./roguelike is a pre-existing shell script that merely executes both of them,
+with the server as a background job. You can also ignore the script and start
+the two by hand.
+
+Client's keybindings and window management
+------------------------------------------
+
+Multiple windows may fill the screen. One of these will be selected as "active"
+â identified by dollar signs enclosing its title. Active windows may come with
+window-specific keybindings. Furthermore, global keybindings are available no
+matter what window is selected.
+
+Hit "W" (per default global keybindings) to switch the active window to a view
+that allows changing its geometry. One more hit on "W" switches the window to a
+view that sports (and allows changing its) window-specific keybindings. (One
+further "W" will return the window to its default, "normal" view.) The global
+keybindings are visible (and can be changed) in the "Set global keys" window,
+those of the window geometry configuration in the "Set window geometry keys"
+window, and those of the window-specific keybindings configuration in the "Set
+window keybinding keys" window; by default, the latter two are not visible, but
+may be turned on by (per default keybindings) hitting the keys "F6" and "F7".
+
+Keybindings and default window selection / visibilities / geometries are read
+from the textfile ./confclient/interface_conf by default, or by another one
+named by the -i command line option of the client. Some other default window
+configurations are stored below ./confclient/single_windows/: "map", "info",
+"inventory" and "log". Each of these opens up only a single window into the
+client, filling up the entire terminal. This may be useful for running multiple
+clients in parallel in multiple terminal windows that can be managed by one's
+own window manager choice, instead of relying on plomrogue-client's bizarre
+in-client window management.
Replay game recording
---------------------
-Run "./roguelike -s" to watch a recording of the current game from the
-beginning. Hit the "next turn / wait" key to increment turns. Keys to
-manage windows, scroll on the map and quit the program are active; keys
-to perform player actions are inactive. Append a number to the -s option
-(like "-s100") to start the recording at the respective turn number.
-
-Hacking
--------
-
-The movements/actions available to the player and the enemies are defined and
-can be changed in config/map_object_actions. Each line consists of, first, a
-numerical ID used internally to manage the action, secondly the number of turns
-the action takes, and thirdly a string representing the action internally.
-
-The different map object types, i.e. species (including the player's human one)
-and item types, can be edited in config/defs. Here the first value is a
-numerical ID that represents the object type, the second one describes what type
-this object decomposes to when it gets destroyed/killed, the third value is the
-character used to represent the object visually on the map, the fourth value is
-the number of hitpoints the object starts with (items are dead and start with
-zero hitpoints, anything else moves), the fifth is the string that names the
-object in the game log.
+Once you start a new world, every move of yours is recorded in a file called
+"record". It gets overwritten when a new game world is started after deletion
+of the "savefile" file. Run "./roguelike -s" to watch the current game's
+recording from the beginning. Hit any player action key to increment turns (they
+will not trigger the actions usually mapped to them, only repeat the actions
+done at that point in the game as defined in the "record" file). Keys to manage
+windows, scroll on the map and quit the program do their usual thing. Append a
+number to the -s option (like "-s100") to start the recording at the respective
+turn number.
+
+Hacking / server internals and configuration
+--------------------------------------------
+
+The game world is set up and made subject to player commands by
+./roguelike-server. It's controlled by commands explained in the file
+./SERVER_COMMANDS. The server usually reads these from the files ./server/in
+(written to by ./roguelike-client), ./confserver/world, ./record and ./savefile.
+
+All source files are thoroughly documented to explain more details of
+plomrogue's internals. The ./roguelike-server executable can be run with a -v
+option for helpful debugging info (mostly: what messages the client sends to the
+server). Server and client communicate via files in the ./server/ directory
+(generated when the server is first run). The ./server/in file is read by the
+server for newline-delimited commands. The ./server/out file contains server
+messages to be read by clients. The ./server/worldstate file contains a
+serialized representation of the game world's data as it is to be visible to
+the player / the player's client.