X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=SERVER_COMMANDS;h=cca06717a99d73208f003a929cdcdc8b2b2486d5;hb=c1c88f66166ed26d0bd346570c37f006e3c8364b;hp=8af195fbdc5283a6e396666e669ff3dcf6716533;hpb=3dedf6344c941891491773d1cc5d647aa664b218;p=plomrogue
diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS
index 8af195f..cca0671 100644
--- a/SERVER_COMMANDS
+++ b/SERVER_COMMANDS
@@ -14,8 +14,10 @@ In any case, from then on, further commands are read in from ./server/in. New
commands must be appended to the file â which is what the client does. All
commands from ./server/in except meta commands are also written to ./record.
-At the end of each turn, ./savefile is written â with a list of all god commands
-necessary to recreate the current world state.
+Every fifteen seconds, if any turns have passed, ./savefile is written â with a
+list of all god commands necessary to recreate the current world state. On each
+world state change, ./server/worldstate is updated and a message "WORLD_UPDATED"
+written to ./server/out.
Replay mode
-----------
@@ -51,6 +53,12 @@ Write "PONG" line to ./server/out file.
QUIT
Shut down server.
+THINGS_HERE [0 to 255] [0 to 255]
+If world exists, write line-by-line list of things visible or in memory at y
+position of first argument, x position of second argument of map into
+./server/out file, enclosed by two lines "THINGS_HERE START" and
+"THINGS_HERE END".
+
Player commands
---------------
@@ -95,7 +103,8 @@ MAKE_WORLD [0 to 4294967296]
Set map seed and randomness seed to argument. Remove all things. (Re-)generate
map. Add to map things specified in thing types table in quantity defined there
by START_NUMBER command, with first thing (of thing ID of 0) of type defined as
-player type by PLAYER_TYPE command. Set world turn to 1. Activate world.
+player type by PLAYER_TYPE command. Set world turn to 1. Activate world. Answer
+with 'NEW_WORLD' message in ./server/out file.
MAP_LENGTH [1 to 256]
Deactivate world. Remove ./server/worldstate file. Remove all things. Remove
@@ -105,8 +114,8 @@ WORLD_ACTIVE [0 to 255]
Set world activity state to argument. If 0, remove ./server/worldstate file.
Else, if world was so far inactive, a map exists, at least one "wait" thing
action is defined, and a thing of ID 0 (= a player character) that is not part
-of any other thing's inventory, (re-)build all animate things' fields of view and
-activate world. (Initial value: 0.)
+of any other thing's inventory, (re-)build all animate things' fields of view,
+and activate world. (Initial value: 0.)
TA_ID [0 to 255]
Select thing action to manipulate by argument as ID. If argument is 0, change it
@@ -126,7 +135,7 @@ T_ID [-32768 to 32767]
Select thing to manipulate by argument as ID. If argument is <0 or >255, change
it to the lowest unused thing ID. If thing of ID does not exist yet, create it
with default position of y=0/x=0, the first thing type's ID, and that type's
-lifepoints value. If world is active and the thing is animate, build its field
+lifepoints value; if world is active and the thing is animate, build its field
of view.
T_TYPE [0 to 255]
@@ -197,3 +206,9 @@ game log and the inventory.
TT_CORPSE_ID [0-255]
Set to argument the ID of the thing type that things of the selected type
transform into when their state changes from animate to inanimate.
+
+TT_PROLIFERATE [0-255]
+If non-zero, there is a chance of 1 divided by the given value each turn for any
+thing of the selected type to emit an offspring to a random neighbor cell if one
+is available that is passable and not inhabited by a thing of the same same type
+or, if the proliferating thing is animate, any other animate thing.