X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=fa18190b6765380848fe80296b6351361060993a;hp=7557ab3f4a7b144bacf3f097af34a212c01e4520;hpb=1bfcaf6f47bb2eb06c071e39b6f93c92a15d4de6;p=plomrogue
diff --git a/TODO b/TODO
index 7557ab3..02283ba 100644
--- a/TODO
+++ b/TODO
@@ -1,26 +1,31 @@
Next planned steps in plomrogue development:
-IN GENERAL:
+BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
-BOTH SERVER/CLIENT:
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss
+- quote escaping in token_from_line()
+
+- do something about common crashes caused by server/client miscommunication
+
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- consider
-
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- save confserver/world data in record and save file, too; handle them like god
- commands
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+