X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=14006bfc702396ecc41aa3aac34286707a9acfc2;hb=adff1bfac0cebdccbc321e6704951c9fce2ab1e1;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue
diff --git a/TODO b/TODO
index 414e155..14006bf 100644
--- a/TODO
+++ b/TODO
@@ -1,22 +1,17 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- maps are always as wide as high, so only use one of the two values
-
-SERVER:
-
-- is it actually useful to define map object action ids in the config file?
+SERVER
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- document server commands
CLIENT:
@@ -24,4 +19,4 @@ CLIENT:
- make log scrollable
-- repair single window interface config files (fix double use of keycode 100)
+- re-work unnecessary complex command / keybinding / server message mapping