X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=14006bfc702396ecc41aa3aac34286707a9acfc2;hb=adff1bfac0cebdccbc321e6704951c9fce2ab1e1;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=0438f2fc5df337e4264103a86c1765ace9c6565a;p=plomrogue
diff --git a/TODO b/TODO
index c6623da..14006bf 100644
--- a/TODO
+++ b/TODO
@@ -1,25 +1,22 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-SERVER:
+SERVER
-- optimize too-slow AI / FOV algorithms
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- document server commands
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- re-work unnecessary complex command / keybinding / server message mapping