X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=3ba3676121d9fb3bb5621f476d22c2634461173d;hb=1eb05fceb7920869154730daee5a23d054d97781;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=ef04cd096599eba243b40c5d40da38398adc7785;p=plomrogue
diff --git a/TODO b/TODO
index 640bbf9..3ba3676 100644
--- a/TODO
+++ b/TODO
@@ -2,24 +2,24 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- quote escaping in token_from_line()
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- fix hardcoded MAGIC MEAT eating message in thing_actions.c
-- is it actually useful to define map object action ids in the config file?
+CLIENT:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- re-work unnecessary complex command / keybinding / server message mapping
-CLIENT:
+- only send "STACK" message to server when the dependent window is open
-- enable toggling of window borders
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+