X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=3ba3676121d9fb3bb5621f476d22c2634461173d;hb=258e57c1621533e206610453047d829cc8aa13fe;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue
diff --git a/TODO b/TODO
index 46a647e..3ba3676 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,24 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- maps are always as wide as high, so only use one of the two values
+- quote escaping in token_from_line()
SERVER:
-- optimize too-slow AI / FOV algorithms
+- fix hardcoded MAGIC MEAT eating message in thing_actions.c
-- is it actually useful to define map object action ids in the config file?
+CLIENT:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- re-work unnecessary complex command / keybinding / server message mapping
-CLIENT:
+- only send "STACK" message to server when the dependent window is open
-- enable toggling of window borders
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+