X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=6a7363759c269b60a32b86288baffbb2fcc07fff;hb=3451efffc74f1fbf2453d89e7858e71c97343c22;hp=5438e49d14ea3405bc32f498c6f1a05ca78dde78;hpb=317d623e0f3bdb5407a50d635861cb0eb244dd2f;p=plomrogue
diff --git a/TODO b/TODO
index 5438e49..6a73637 100644
--- a/TODO
+++ b/TODO
@@ -1,27 +1,25 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
+IN GENERAL:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- expand use of hardcoded_strings module(s)
-- check for return values of *printf()
+- use __func__ instead of f_name
-- be more strict and humble when allocating memory from the stack
+BOTH SERVER/CLIENT:
-- handle crashes on OS X:
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- consider
+
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- re-work unnecessary complex command / keybinding / server message mapping