X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=6a7363759c269b60a32b86288baffbb2fcc07fff;hb=3451efffc74f1fbf2453d89e7858e71c97343c22;hp=ac004900a8c83b1d818290aafd2c4095a91928cd;hpb=a1b5e2eaa1136d6ee40d6ec2e262cfab368c5880;p=plomrogue
diff --git a/TODO b/TODO
index ac00490..6a73637 100644
--- a/TODO
+++ b/TODO
@@ -1,25 +1,25 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
+IN GENERAL:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- expand use of hardcoded_strings module(s)
-- check for return values of *printf()
+- use __func__ instead of f_name
-- be more strict and humble when allocating memory from the stack
+BOTH SERVER/CLIENT:
-- maps are always as wide as high, so only use one of the two values
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
SERVER:
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- consider
+
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- re-work unnecessary complex command / keybinding / server message mapping