X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=7586040fd1a274d21c8729a2ce994097929e7364;hb=1c17f47249e2248ead55594b3164b1be5831ac7d;hp=04a1f0ec233a82c736854f8ae7ae7ad2578a9762;hpb=2ed0513d8eb44cb658107d0eb3c770b36dd7071b;p=plomrogue diff --git a/TODO b/TODO index 04a1f0e..7586040 100644 --- a/TODO +++ b/TODO @@ -2,17 +2,13 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: -- implement better server/client architecture, meeting these criteria: - - keep interaction of server and client in the filesystem (as currently - happens by use of plain text files and fifos) to allow for easy scripting - - allow for specific requests of the client for specific server data (such as: - "what path do you propose for the player character to get from A to B?") - - reduce hard disk i/o for server/client interaction (use fifos only?) - - further avoid exits that keep the server running and the lock file existing - when it shouldn't +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate - check for return values of *printf() +- make config files format more readable / self-explanatory + SERVER: - implement field of view / line of sight and obstacles for those on the map @@ -21,14 +17,15 @@ SERVER: - is it actually useful to define map object action ids in the config file? +- make shape of map (and diagonal movement penalty) configurable in config file + +- for game continuation, replace re-playing of whole record files with loading + game state snapshots / save files + CLIENT: - enable toggling of window borders -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use - -- does get_n_of_keybs() really need to be its own function? (only used once) +- make log scrollable -- transform Keybindings struct series from a linked list into an array +- re-organize code: empty misc.h into proper modules, split up windows.h